17 March 2015, 07:12 | #101 | |
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18 March 2015, 01:47 | #102 |
J.M.D - Bedroom Musician
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@sandruzzo
i think is more referring at those still pictures in the thread: here Not all the set but i seen the NES ones around if you need more figures; else someone with MAME need to go in the test setting of the ROM and screengrab the sprites |
18 March 2015, 06:52 | #103 | |
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18 March 2015, 09:08 | #104 |
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Can Someone Convert that Rygar into .iff file?
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18 March 2015, 13:34 | #105 |
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@sandruzzo
gif anim extract to iff in the zone Kamelito |
18 March 2015, 14:11 | #106 |
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I think these .Gif are ok for try some code but for the finally ones the best are Rip Direct From the MAME...but this take a lot of work any way anim to continue with this development Rygar in Amiga is necesary
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18 March 2015, 14:14 | #107 |
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I'm develop it, but some helps with gfx would be great
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18 March 2015, 14:17 | #108 |
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18 March 2015, 14:18 | #109 |
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18 March 2015, 14:58 | #110 |
CaptainM68K-SPS France
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hi guys, sorry for being in the back seat lately, i prepared a diploma in IT, and i got it today So i'm going back on trail with rygar
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18 March 2015, 15:05 | #111 | |
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Just a quick recap: we need: - Gfx blocks - Tiles Maps - Rygar Sprite - Enemies bobs - Collision map for background, since is all orthogonal should be easy to have |
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18 March 2015, 15:06 | #112 |
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I'm working here and there to set engine in place. Now working on background collision.
So far we have scrolling, bobs, sprite control, and some bugs to get rid! |
20 March 2015, 12:59 | #113 |
pixels
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I will follow this thread with interest, was only looking at the arcade video of this game the other day. I guess the arcade and possibly the Sharp X68000 versions will be the best versions to rip.
[ Show youtube player ] Battle of the ports for Rygar, interesting reference. Last edited by invent; 20 March 2015 at 13:10. Reason: Forgot to add link |
23 March 2015, 14:16 | #114 |
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No Graphics stuffs?
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24 March 2015, 21:39 | #115 |
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Dlfsilver giveme some stuff i help you to rip the gfx, where you think to rip the gfx from mame? Regards
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24 March 2015, 22:28 | #116 |
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Google MAME tile viewer
KAmelito |
25 March 2015, 01:16 | #117 |
CaptainM68K-SPS France
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i'm going thru mame + arcade rom code to get the tile order / frames.
I'll post tomorrow Rygar sprite sheet, and maybe the first level |
25 March 2015, 01:23 | #118 |
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I've just watched the longplay and I think this would make a very good conversion for the Amiga. I hope you get to finish it one day.
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25 March 2015, 06:50 | #119 |
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25 March 2015, 08:46 | #120 |
CaptainM68K-SPS France
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you're going to get them in IFF, there's no problem about this.
About tiles, it's going to be a bit more complicated, but well you'll see what to do.... |
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