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#541 |
Registered User
Join Date: Aug 2009
Location: St.Helens, Merseyside UK
Age: 63
Posts: 184
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Don't if this has already been put on here, but I would love to see the settlers 2 converted to the Amiga loved this game..
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#542 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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C-Dogs or Jill of the Jungle. They'd be fantastic on the Amiga. I guess Extreme Violence is close enough for multiplayer C-Dogs dogfight.
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#543 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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I'm sure I write about Prehistoric2 and Raptor, I also think it would be cool to have more pinball games
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#544 |
2nd era...
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Syndicate Wars could have been doable on the Amiga.
Would not have played so well on stock A1200/CD32 but 030+ could have handled it I think. |
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#545 | |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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Quote:
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#546 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Yes, some of them just need better sound than PC Speaker.
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#547 |
Registered User
Join Date: Jun 2012
Location: New Zealand
Posts: 104
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Saboteur - Amstrad CPC
Skate or Die - Loved this on the C64 Dynamite Dan I and II would be fantastic too :-) |
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#548 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Project Y from Mega Drive http://www.retrocollect.com/News/fir...-projecty.html
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#549 |
Registered User
Join Date: Jun 2012
Location: New Zealand
Posts: 104
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#550 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Yes, but I think Cosmo, Crystal Caves, Secret Agent are for PC Speaker only.
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#551 |
Posts: n/a
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Cholo. Wonderful ideas in there but a bit ambitious for 8 bit hardware. Could have been quite nice with the Amiga's power behind it.
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#552 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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Rastan would be a great one to have on the Amiga.
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#553 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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Still struggling in learning Blitz but am going to tell some of my favorites that was waiting for an Amiga version at the time:
- taxi (data east) - Cadash - Flash Point (if i manage to make that blitz basic source work i could work on it) - Raimais (nice Taito arcade game, the japanese version also had story mode - [ Show youtube player ] ) this one should be not too hard to port - Of course better versions of Strider and OutRun |
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#554 |
Registered User
Join Date: Jul 2013
Location: Melbourne, Australia
Age: 44
Posts: 59
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Was Head over Heels been released on the amiga? I know it exists in the C64, I was wondering.
I remember a game like that on the NES called Solstice and later in the SNES Equinox. |
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#555 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,166
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#556 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,972
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I said it in another thread and I'll say it here again: Toejam & Earl really should have lived on the Amiga.
http://en.wikipedia.org/wiki/ToeJam_%26_Earl |
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#557 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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Something like Toejam & Earl would be amazing, is there anything near that?
Torvak The Warrior is the nearest thing I've found to Rastan. |
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#558 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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There were lots of Arcade games I would like to see ported on Amiga... as long as they were made by teams like Storm or Ocean France or Graftgold, not Tiertex or Software Creations etc
![]() First, Most toaplan games shooters could had been done on Amiga... at least the ones that were ported to Mega-Drive, could hade been done. Someone mentioned Slap Fight, which should had been ported (the C64 has a pretty solid version of it). But we could had have Truxton, Hellfire, Grind Storm, Fire Shark... geez, even some games that were only ported to more superior hardware could have had some good scaled down amiga ports like Truxton 2 and Batsugun (Now that would be really interesting to see someone trying, it would need a LOT of scaling-down to make it work). Fixeight and Outzone would be good games on Amiga too. No need of Zero Wing, "All your Base" aside it was a pretty mediocre game. Power Spikes would be perfect for Amiga, the arcade game uses only 1 button and it could have been easily ported IMO. I would have played the hell out of it. Also a game that didn't get one decent home port (The SNES version is just too slow, while the Mega Drive only got the previous game on the series, Super Volleyball) Puyo Puyo would be an easy one to do too, and a very good game. Some Konami arcade games would be good... Gradius I and II, Turtles in Time so the Amiga could have at least one good Teenage Mutant Ninja Turtles game. Also I would KILL to see a well-made port of Sunset Riders.. I really think Amiga could pull it off by scaling down graphics and nothing else. Someone said Captain Commando, and that's another one I'd like to see, as long as it wasn't produced by US Gold and not coded by Richard Aplin ![]() ![]() I really think all those games could be ported to Amiga, if the right compromises were done and good solutions for 1-button controllers were aplied. I *really* think they could be done. |
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#559 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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#560 | |||
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
Quote:
![]() But would you be willing to pay for it? ^^ Quote:
Also you seem to easily brush off the monstrous size of sprites in Cadillacs and Dinosaurs. But before getting new ports, if we could redo properly the bad ones we were sold in the days that would be already quite nice. ![]() Also, I think wishing for something without doing anything is counterproductive because it breeds and maintains helplessness and guarantees nothing gets done. Putting even a few modest stones of the edifice is more useful and demonstrates to others that they too can learn and code. Be the change you want to see in the (Amiga) world. ![]() Everyone can code/draw/compose if they put the needed efforts into it. |
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