11 January 2017, 11:02 | #1 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Need Help for editor for shooter
Hi, We're going to do a game named Proxima which is a vertical shooter. We're search a good tile map editor for that.
We're watching http://www.mapeditor.org/. But this editor use .xml file format to save data. Reading this map in real time could be expensive. Is there a better choice for our porpouse? Thanks |
11 January 2017, 11:09 | #2 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
|
How about writing a converter based on the C language loader.
Never mind, it could not be written on AmigaOS. Do you need a loader for your language? Last edited by Samurai_Crow; 11 January 2017 at 11:34. |
11 January 2017, 11:26 | #3 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
|
Or what about the other industry standard, Mappy?
Exporters are easily written in LUA to generate the maps in any format you want, I've used it in the past messing around on Sega Megadrive & other retro console formats - should work just as well for Amiga dev. |
11 January 2017, 11:38 | #4 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Quote:
|
|
11 January 2017, 11:55 | #5 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
|
It's possible to write a reader. It will not be a simple one, however.
http://aminet.net/package/dev/lib/libxml2-m68k or http://aminet.net/package/dev/c/expat-dev both written in C with C example codes. And this much is just to parse the XML. |
11 January 2017, 11:57 | #6 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
|
The Author of "Tiled" Map Editor has added other export options in the past.
Currently the exports are: - CSV files .CSV - Gamemaker Room files .room .gmx - Json map files .json - JavaScript map files .js - LUA files .lua |
11 January 2017, 12:34 | #7 |
Registered User
Join Date: Nov 2015
Location: Poole, Dorset
Posts: 79
|
Surely the Simplest would be CSVs imported into arrays and compared with an array of integers to tile data to tell the game what tile to draw when/where?
|
11 January 2017, 13:45 | #8 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
|
I use TILED, and export as CSV.
Put a dc.w in front of the lines with a simple "replace", and voila, that's it. |
11 January 2017, 13:47 | #9 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
viking shooter | garet74 | Looking for a game name ? | 2 | 03 July 2012 22:52 |
Looking for vertical shooter | amiades | Looking for a game name ? | 2 | 03 February 2012 11:43 |
Looking for a sidescrolling shooter | Crowley | Looking for a game name ? | 3 | 09 August 2010 21:56 |
best amiga shooter ever? | tarr | Nostalgia & memories | 88 | 13 February 2007 14:31 |
(ot) Shooter Maker 95 | Shatterhand | Retrogaming General Discussion | 16 | 11 August 2006 19:28 |
|
|