11 September 2011, 10:07 | #1 |
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WHDLoadCD32 and multiple disk games?
I'm trying to burn an Amiga game to a CD to play on my CD32, but if the game's WHD files have more than 1 disk, my game seems to never boot up. What I mean is that, if I'm burning a game whose whd files only have disk.1, they'll boot fine. However, if the game has disk.1 and disk.2, the game will never load. Is there something I'm doing wrong?
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11 September 2011, 13:53 | #2 |
PSPUAE DEV
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Whats your startup-sequence?
Which version of WHDload are you using? Seems odd, as I have done loads of discs in the past and never had that issue. |
12 September 2011, 10:15 | #3 | |
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Quote:
freeanim add44k setpatch QUIET picboot rgcd.iff fadein 2 detach c/WaitFire.exe WHDLoadCD32 :Slaves/game.Slave Data=ata/ PreLoad I guess I'm using WHDload 32. This works fine if I only have 1 disk, i.e. Disk.1 in data, but if I need disk.2 or more, my cd32 will hang after the little intro screen that waits for a button press. Is it a ram issue? I'm new to all this. |
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12 September 2011, 10:27 | #4 | |
PSPUAE DEV
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Quote:
Try; C:WHDLoadCD32 CD0:Slaves/game.slave Preload See what happens then. Obviously you will need to alter the slave path to match yours. Once you get it working, then you can start messing with WHDLoad options. Now toni has added iso support, it makes life so much easier when testing compilations, . |
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12 September 2011, 12:53 | #5 |
Longplayer
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If you try to preload more then 1 floppy (maybe 2 depending on game) your going to run out of ram before the game starts (Assuming unexpanded CD32)
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12 September 2011, 14:28 | #6 | |
PSPUAE DEV
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Quote:
It wont stop it from working like he is saying. Saying that though, it might have been an idea to ask what game it was, as some wont work if they require 1.5mb chip and 1mb Fast. In some cases you can get away with HalfnHalf to trick it into thinkingyou have 1MB Chip and 1MB Fast. |
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12 September 2011, 18:56 | #7 |
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Oops, yeah, I guess I should have explained myself. I'm trying to put Mr. Nutz on a CD purely as a learning exorcise - I'm a computer programmer and I recently picked up a CD32 and I'm just toying around with things, trying to get a feel for the machine. I've never had an amiga before, so I'm unfamiliar with the filesystem.
There is a raw image of a cd someone made to run Mr. Nutz on a cd32, but it only works on winUAE. However, in the cd32-350 compilation, someone managed to get mr. nutz working on a stock cd32 and I'm curious how it was done. Someone said it's probably just an exercise in setting up WHDLoad correctly and I've been trying to learn how to do so. Any advice? |
12 September 2011, 23:08 | #8 | |
PSPUAE DEV
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Quote:
Myself and Horace, spent many weeks / months, creating savestates for PSPUAE. Basically, we would copy all needed data to RAM and use that as the Drive for loading WHDLoad stuff. We would keep it nice and simple. cd the whdload game folder, then whdload game.slave. Sometimes we would assign game: to RAM:game/ (used to make long dir names easier to manage). Try using the standard WHDLoad command. I have made aload of CD32 compilations and never used the CD32 version of WHDLoad. If you still cant get it working, I will have a look when I get a spare time for you. |
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17 September 2011, 04:25 | #9 |
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Unfortunately, I have to wait until october 17th to try doing that, FOL, because registration for WHDLoad is offline until then. WHDLoad cd32 is free to use without a key, but the regular WHDLoad requires one.
EDIT: However, while I'm waiting, is there any places where I can read up on the cd32 file system? I'm unfamiliar with how it's disk structure is set up. |
17 September 2011, 15:04 | #10 | |
PSPUAE DEV
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Quote:
You can use the unregistered version (only a few require registration). The CD32 uses standard CD format. |
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17 September 2011, 16:12 | #11 | |
Oh noes!
Join Date: Mar 2003
Location: Neverland
Posts: 766
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Quote:
C:WHDLoad MrNutz.slave DATA=MrNutz PRELOAD In general some things things that go wrong when games don't start on a stock CD32: AGA version requires 2MB of free mem, stock CD32 can't fit that and running whdload at the same time. If the game rips to files, the DATA folder may be needed to define where all the files are stored. Some games just won't run when there are a lot of files on the same CD |
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18 September 2011, 02:52 | #12 | |
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Quote:
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18 September 2011, 14:57 | #13 |
Oh noes!
Join Date: Mar 2003
Location: Neverland
Posts: 766
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"root" folder is Games
games/MrNutz/Disk1, Disk2... games/MrNutz.slave |
18 September 2011, 18:20 | #14 |
PSPUAE DEV
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