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#1 |
Posts: n/a
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Leander
How can I get along with the sprite-problems I have in Leander with WinUae and WinFellow?
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#2 |
Registered User
Join Date: Jul 2001
Location: Denmark
Posts: 2,284
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I don't think that's quite possible unfortunately yet.
I have been able to get past the problem once in Winfellow where the sprites worked fine, then after about 1 minute's play it dropped the sprite collisions never to return them. Strange. |
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#3 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,299
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The sprite collision works fine in 0.8.17r2 (well it did in my 5 minute test earlier
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#4 |
Zone Friend
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dumb question: is there actually any PURPOSE of this collision setting option? hardcoding it to "Full" would fulfil everyone's needs, wouldn't it?
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#5 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,299
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Good question
![]() I think it slows down emulation, so hard coding it would have a drastic effect on some older computers. This might not be the "Official" reason, but it certainly slowed down my old 366 mhz crap box ![]() So having it as an option is the best solution right now, but I always have it set to full anyway ![]() |
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