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#1 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,838
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Deluxe Galaga MOD replay routine
Does anyone knows what is the MOD replay routine used in Deluxe Galaga ?
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#2 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,205
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It's clearly descended from ProRunner2, but supports setting Tempo via cia interrupts. In addition to the standard 'M.K.' identifier it also recognizes 'EMW3' if that rings a bell for anyone.
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#3 |
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Join Date: Sep 2019
Location: Finland
Posts: 371
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#4 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,838
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Thanks never heard of it is there the source code of the used play routine somewhere ?
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#5 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,838
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Maybe it’s Prorunner v2.4 by EX4 but in the adf i found there is no replay source code just the packer.
Update : RTFM ![]() Last edited by kamelito; 18 February 2024 at 20:21. |
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#6 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,205
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Seems likely
![]() Quote:
I've put decrunched ECS executable in the zone in case you want to look closer. Most relevant code starts at $356ba (in IRA parlance). Just above that is CIA Interrupt struct. |
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#7 |
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Join Date: Nov 2019
Location: Croydon
Posts: 594
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#8 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,205
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In the original ProRunner source code an alternate ID was used to signal that the module was already pre-processed (described in the docs). The latest version on Aminet of the game has the modules as separate files (though they're crunched, but not in any sort of hidden way), so I don't think that's the reason.
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#9 |
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Join Date: Nov 2006
Location: Lincoln, UK
Posts: 617
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Thread | Thread Starter | Forum | Replies | Last Post |
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