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#121 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Interesting, thanks for testing. There's probably some timing issue with that particular KTRL pad that confuses lowlevel.library.
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#122 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,112
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Maybe it was discussed earlier, but did anyone tried out the WOS exe? How it goes?
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#123 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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In case Hedeon won't pop in here, this thread is the best place to get info about the WarpOS version:
https://eab.abime.net/showthread.php?t=76633 |
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#124 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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A new version is out on Aminet with a lot of bugfixes merged from upstream. There's also joystick support for the menus, and some performance improvements.
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#125 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
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Nice update, especially the native Amiga resolutions support though I can't imagine it will run very well at these higher resolutions.
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#126 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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The only useful resolution is probably 320x256. The rest I added to test how much increasing the vertical/horizontal resolution affects the performance.
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#127 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Quote:
[ Show youtube player ] EDIT: Ah you mean NATIVE amiga resolutions, sorry ![]() |
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#128 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,980
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#129 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,686
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Great game, thanks!
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#130 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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The latest version might even go faster than this with Emu68, I was mainly talking about 68060 accelerators. I just reached the point where the game won't likely dip into single digits in action heavy sequences.
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#131 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Sizzlard?
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#132 |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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Doesn't seem to like a Vampire V1200, crashes on "initialize engine". Where can i get the original version, so i can play it again?
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#133 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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The "original version" is no more, it always gets overwritten when a new version is uploaded. Could you send me a screenshot of the crash?
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#134 | |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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Quote:
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#135 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks, this guru looks like a division by zero. I think I already fixed this for Exhumed, but I uploaded the Blood update before the fix. I'll send you a test exe via PM until I the new version is out.
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#136 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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A new version is out on Aminet. It fixes a division by zero in the 040 version, and improves the overall sound mixer performance. This allowed for the increase of simultaneous voices to enable 3D positional audio. I changed the defaults for this, but if you already have NBLOOD.CFG set NumVoices = 16 and Doppler = 1. The 3D Audio (Doppler) can also be toggled in the Options menu, but NumVoices can only be increased in the CFG. This is important to avoid sound effects getting cut off.
Last edited by BSzili; 08 December 2022 at 18:04. Reason: fixed some typos |
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#137 |
Registered User
Join Date: Aug 2016
Location: Germany
Posts: 122
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Confirmed on Pistorm / Emu68. No more crashi crashi.
Sound also ok with 16 voices / Doppler 1 Thanks :-) |
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#138 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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There was a bug in 1.7 that always reset the player state between levels. While it's a nice challenge to start each map with the pitchfork only, this is fixed in the new version. It was caused by the interplay of an inlined memcpy and some other compiler optimization. Nothing a volatile can't fix, but later I'll try to make a small test case to help fix it in the compiler itself, as this could cause issues in other places as well.
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#139 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Is there a way to specify the folder with the music in your ports? Or do they always have to be in the same folder as the exe and data files?
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#140 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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They have to be in the same directory as the game executable.
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