05 December 2018, 00:02 | #81 |
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Text translation : 75% done. Now need a
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05 December 2018, 16:47 | #82 |
son of 68k
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Game port is now complete, in the sense everything is implemented (including mouse handling in all the areas that needed it).
Now there are still bugs to fix, more testing to do, texts to group in same area to ease future translation. So it's not finished, but i'm finally getting close. |
05 December 2018, 19:11 | #83 |
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LEGEND!!!
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05 December 2018, 21:26 | #84 | |
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Quote:
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05 December 2018, 21:29 | #85 |
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On a side note what I originally thought was an annoying glitch in the screen (blue bar at the far left) is actually a Life Bar showing your health. Talk about badly implemented! Looks like corrupt graphics. Oh well.
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05 December 2018, 22:41 | #86 |
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Ok. Translation 100% done.
Playing the game in French will allow me to check if it has been done accordingly to what is happening on the screen. So I will not post it here for now. Will re-read before sending it to you meynaf By the way, does someone have a French translation for "Computography" ? (what does it mean?) |
06 December 2018, 09:26 | #87 | ||
son of 68k
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Quote:
Quote:
(but for translating that, well, don't ask me ) |
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06 December 2018, 13:21 | #88 |
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Thanks meynaf
So, for me, no doupt, in French it's "retouche d'images". For the ones following this thread : French translation sent to meynaf just before lunch time |
06 December 2018, 14:10 | #89 | |
son of 68k
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Quote:
I will try to integrate these asap but i am currently busy with code cleanup. |
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06 December 2018, 15:01 | #90 | |
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Quote:
Retouche d'images: Tout procédé qui consiste à modifier une image. As for me it's not clear if Steve Quinn, Rob Landeros, Jeff Hilbers & Russell Truelove have drawn the pictures on a computer or on a paper, thus I don't know if William Robinson & Micro Fantasy, Inc. have only modified an existing computer picture or have drawn them on the computer. Until someone can provide a good answer, let's go for the shortest term : Infographie . |
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06 December 2018, 15:53 | #91 |
son of 68k
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I have started integrating the intro text.
Problem : some texts don't fit in the available on-screen space. Not sure how to fix that... |
06 December 2018, 18:56 | #92 |
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Do you mean that you need the same number of character in French than there are in English ?
If yes, it will be tricky for some texts... Based on the pictures on post #55, I can see that the longest line has 41 characters. Do you need me to cut the text like this ? What about the number of lines ? Do we have to fit the French text in the same amount of line ? |
06 December 2018, 19:48 | #93 |
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Another option is to let me know which texts are problematic and we can try to shorten them by using synonymous.
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06 December 2018, 19:50 | #94 |
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@meynaf; considering there seems to be issues with translating / creating a French version and these are not going to be quick fixes...
Do you think you could finish the original conversion and come back to French / other translations at a later time? |
06 December 2018, 20:55 | #95 | ||||
son of 68k
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Quote:
Quote:
It would be better to avoid touching the screen edges, btw. Might produce ugly results. Quote:
Quote:
But look at f.e. the texts at the right of the gem. They hardly fit in english already ! The original conversion is finished... |
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06 December 2018, 21:29 | #96 | |
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And what about using a different font (or size 7) ? Would it be something doable ? I have seen the pExcelCondensed font on Aminet. It's close from the Topaz font (with less space ). Last edited by malko; 06 December 2018 at 22:31. |
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06 December 2018, 22:59 | #97 | |
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Quote:
As most texts will fit, perhaps reducing the few that don't would be a more "economic" solution. Texts coming in popups have more than enough space. Dialogs should be fine (in theory). Texts in the intro (water background with city at a distance) appear to fit if a wider area is used. In short : no. |
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06 December 2018, 23:04 | #98 |
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You code, you have the lead of the final decision
And I see only good news. Last edited by malko; 06 December 2018 at 23:37. |
07 December 2018, 12:10 | #99 | |
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Note that you can click on said life bar to rest (but it remains quiet if you're at max hp). |
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11 December 2018, 03:20 | #100 |
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This is an interesting project. :-)
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