10 February 2012, 10:28 | #81 |
PUAE maintainer
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woot!
@FrodeSolheim: great work |
10 February 2012, 18:52 | #82 | ||||||
FS-UAE Developer
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Thanks for the offer, but I do not think it is necessary. It have a semi-automated compilation and packaging process (and can integrate writing DMG files if necessary), but the .tar.gz seems to work fine (Let me know if an DMG would provide substantial extra functionality -I am aware of the convention to include a symlink to /Applications in DMGs etc). Last edited by FrodeSolheim; 10 February 2012 at 19:54. |
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10 February 2012, 18:57 | #83 |
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10 February 2012, 20:43 | #84 |
Needs a life
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*cough* embarassing *cough*. I was running from the command line and was in the wrong directory... 0.9.6 does write a header to the logfile on startup with copyright message.
No, a DMG won't give you anything more functionally per se. You can set a background, that's about it... It just looks a bit shinier and OSX-like |
10 February 2012, 21:42 | #85 |
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Omg, thanks for all your work on this, it's the one thing i've been waiting for a long time
I was doing some tests, and ran into a little problem while trying to load a cue sheet. I'm not sure if it's supposed to work yet ( though the log file shows it's trying to load it at least ). Code:
gui_disk_image_change drive 3 <no disk> -- stub -- gui_filename num=3 name="" gui_disk_image_change drive 3 <no disk> Image driver open. IMAGE driver installed, ok=1 -- stub -- my_setcurrentdir CUE TOC: 'fire/fire.cue' 1: 0 00:02:00 DATA 4 0 0 [FILE ERROR] - fire.iso 2: 150 00:04:00 CDA 0 352800 0 [FILE ERROR] - fire - track 02.wav 3: 150 00:04:00 CDA 0 0 0 [FILE ERROR] - fire - track 03.wav uae_start_tread "cdimage_unpack" function at 0x100359db0 arg 0x0 using drive IMG:fire/fire.cue (unit 0, media 1) uae_start_tread "akiko" function at 0x1002cf490 arg 0x0 CD32: media changed = 1 -- stub -- updatedisplayarea Ow, this is on OSX Lion |
11 February 2012, 12:09 | #86 | |
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Quote:
Edit: Fixed. The problem was caused by a backslash hardcoded into blkdev_cdimage.cpp. Changed to using a macro for path separator instead. The fix will be included in the next version of fs-uae -I'll probably make one soon because of this bug. Thank your for reporting it Last edited by FrodeSolheim; 11 February 2012 at 12:29. |
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12 February 2012, 16:31 | #87 |
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Awesome, thanks!
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13 February 2012, 13:11 | #88 |
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Hey FrodeSolheim, thanks for the new version. Apologies for not replying to this thread earlier but had a bit of a family emergency that swallowed up the whole of last week.
All seems to be working well now I can switch the vsync off Got some tearing, but I'm experiencing that in other programs as well so I need to sort that out myself! Are you look for bug reports in individual games now? With the crack of Lotus (fullevil) I have, when you click the mouse button on the crack screen FS-UAE just shuts down without any warning Are you looking for these sort of bug reports (with logs attached of course!)? |
13 February 2012, 20:52 | #89 |
I've got a new byline
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Any chance of a 32bit compile for OS X pretty please with cherries and sugar rainbow sprinkles on top? I imagine that's why the current version won't work on my Mac.
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13 February 2012, 21:57 | #90 | |
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13 February 2012, 22:11 | #91 |
FS-UAE Developer
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Version 0.9.7
Version 0.9.7:
* FS-UAE can open configuration files without (-c) parameter, makes FS-UAE. easier to start with config from graphical shells (Windows Explorer, Mac OS X Finder). * Added chip_memory, fast_memory and slow_memory options (see example.conf). * Fixed bug where save states would not be saved if floppies where specified with absolute path. * Fixed problem with opening CUE files on systems other than Windows. * Fixed audio buffering issues. * Buffer additional audio data on buffer underrun before resuming playback. * Fixed problem with renaming files in virtual (mounted) disks on Windows. * Code cleanup in libamiga, new wrapper functions for some platform-specific code. * Support for large HDF files (> 2GB) (untested, and not supported on Windows yet). * Better implementation of write_log in libamiga. * Updated README to clarify that you can use ALT+F11 on Mac to toggle mouse pointer (since the OS intercepts F11 alone). * Write information about base WinUAE version to log file. * Use same random number generator on all platforms. Downloads: http://fengestad.no/fs-uae/files/fs-....7-windows.zip http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-...9.7-0_i386.deb http://fengestad.no/fs-uae/files/fs-....7-0_amd64.deb http://fengestad.no/fs-uae/files/fs-uae-0.9.7.tar.gz |
14 February 2012, 09:33 | #92 |
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14 February 2012, 18:40 | #93 | |
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http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz (I do not know for certain if it works on 32-bit only Macs, because I don't have one). |
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14 February 2012, 20:36 | #94 |
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w000t!
outstanding work! finally launching whdload games in perfect fullscreen mode from emulator frontend :} Thank you very much! |
15 February 2012, 00:02 | #95 | |
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Currently, it is more convenient for me to have my own private git repositories (one for fs-uae, one for libfsemu and one for libcapsimage), and just publishing source tarballs for each release. |
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15 February 2012, 00:24 | #96 |
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You already know this, of course, since we spoke on IRC ;-) -but for anyone else with the same problem: it is fixed in the coming release.
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15 February 2012, 11:53 | #97 |
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Are you providing NTSC support? I have a macbook running Linux wich is totally unable to switch into 50Hz modes, and I'd like to see perfect sync with a near-60Hz mode
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15 February 2012, 12:22 | #98 |
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Audio is good on 0.9.7, still yet to try 50Hz on Mac Mini hooked up to PAL 50Hz Plasma.
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15 February 2012, 12:36 | #99 | |
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I'm guessing that an NTSC version of a game is designed to work at 60hz, whilst keeping the music and action at a similar speed to the PAL version, right? Or vice versa if the NTSC version came first? (As opposed to playing a PAL version on an NTSC machine resulting in it being ~20% faster). Just trying to understand why NTSC support is anything more than vsyncing at 60hz. |
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15 February 2012, 15:35 | #100 |
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You can vysnc a PAL system to 60HZ: in that case, the emulated system is INTERNALLY running at 50HZ but external timing is locked to 60HZ, thus making music sound faster and samples sound with a higher frequency.
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