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Old 24 July 2024, 09:49   #661
FOL
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Originally Posted by Amigajay View Post
Beat em ups always felt repetitive though, Final Fight did, Street of Rage did, just for the sheer amount of enemies and button bashing, nothing wrong with that of course, just have to go into this sort of game with the right mindset of what it entails to get through them.

Have to agree with Samo and you.


This game, wanted me to keep playing. Unlike all the others.
Final Fight bored me, I mainly launched Final Fight, just to listen to music, .
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Old 24 July 2024, 13:31   #662
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@FOL. I wouldn't really compare Final Fight with Streets of Rage, both are beat em ups where you twat lots of enemies sure, but SOR has loads more nuance with it's move set and scoring system (which is really important for getting extra lives).

With Final Fight it's possible to finish the whole game using pretty much the same moves and methods, SOR however is a different animal, you can only really get so far using the standard attacks, performing grabs (which opens up even more moves) and how and when to use your specials opens the game up much more, along with inviting player creativity. I like both games, but for me personally FF doesn't hold a candle to SOR. But yeah If beat em ups aren't your jam then none of these points make any difference.

I`m with you on Final Fight, especially the original Amiga release, the music was the main reason I'd load it up.
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Old 24 July 2024, 14:42   #663
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Originally Posted by lordofchaos View Post
@FOL. I wouldn't really compare Final Fight with Streets of Rage, both are beat em ups where you twat lots of enemies sure, but SOR has loads more nuance with it's move set and scoring system (which is really important for getting extra lives).

With Final Fight it's possible to finish the whole game using pretty much the same moves and methods, SOR however is a different animal, you can only really get so far using the standard attacks, performing grabs (which opens up even more moves) and how and when to use your specials opens the game up much more, along with inviting player creativity. I like both games, but for me personally FF doesn't hold a candle to SOR. But yeah If beat em ups aren't your jam then none of these points make any difference.

I`m with you on Final Fight, especially the original Amiga release, the music was the main reason I'd load it up.



Think you quoted wrong person, . Never played streets of rage and wasn't comparing.
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Old 24 July 2024, 14:57   #664
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@FOL Sorry. My bad.
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Old 25 July 2024, 22:11   #665
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James Woodcock and I talk about Metro Siege on the latest edition of the Game & Gadget podcast.

https://www.pixelrefresh.com/new-met...et-podcast-37/
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Old 26 July 2024, 18:27   #666
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Thanks for the interview. Loved it
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Old Today, 09:51   #667
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Probably less interesting for people here, obviously the Amiga version is the best, but the web version of the Metro Siege demo is live here:

https://metrosiege.com/play/

Play Metro Siege in your browser. Most controllers should be supported, the game will hopefully run ok on popular modern browsers. Let us know if you have issues.

This might be more interesting to us Amiga people soon when the network co-op goes live, as you will be able to easily (hopefully) play network co-op with a non Amiga friend using the web version

The web version also lets you switch between "PAL" and "NTSC" in the options menu.
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Old Today, 09:54   #668
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I'm still impressed that I can just use my XBox controller and play in my browser Nice option to share the game
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Old Today, 11:14   #669
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Originally Posted by alpine9000 View Post
Play Metro Siege in your browser
Hey @alpine9000 this is actually very interesting. By looking at the assets the browser downloads, I infer that you crosscompiled to emscripten (WASM) so I assume you're leveraging LLVM, correct?

I'm really curious about the workflow. From which language do you crosscompile? Is Metro Siege written from scratch or do you use an engine of sort that give you crosscompilation for "free"?

thanks!
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Old Today, 11:24   #670
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Hey @alpine9000 this is actually very interesting. By looking at the assets the browser downloads, I infer that you crosscompiled to emscripten (WASM) so I assume you're leveraging LLVM, correct?

I'm really curious about the workflow. From which language do you crosscompile? Is MetroSiege written from scratch or do you use an engine of sort that give you crosscompilation for "free"?

thanks!
Metro Siege is written from scratch, mainly in C (small amounts of ASM for some Amiga hardware stuff). The emscripten build is from the same source tree as the Amiga version with a different platform target configured. So it's mostly the same code as the Amiga version, but with Amiga hardware operations emulated with SDL2 and OpenAL.

So C -> emcc -> webasm
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