16 July 2019, 13:24 | #41 | |
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Quote:
The issue with the floppy version (on the CD32) is you can't enter level codes / highscore. So the CD32 version with the correctly working fire button of the floppy version would be ideal |
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16 July 2019, 13:36 | #42 |
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Did you try Retroplay's CD32 v1.3 package? Superfrog_v1.3_CD32.lha
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16 July 2019, 19:01 | #43 | |
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Quote:
Unfortunately it has the issue with the fire button, it pauses the game. Last edited by wairnair; 17 July 2019 at 00:02. |
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27 August 2019, 21:31 | #44 |
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I haven't left this to die by the way, just sorting out some of my other emulation stuff - which is a lot easier than the Amiga
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27 August 2019, 21:52 | #45 |
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wairnair can you reproduce it with several joysticks? with WinUAE? with other installs like Beast 3? Ruff N Tumble?
BTW First Samurai update with 2-button controls is almost ready |
01 September 2019, 22:25 | #46 | |
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sure I'll look when I get home next week i have ktrl32, competition pro and a simple 1-button C64 stick I could never reproduce the superfrog fire button issue with winuae, only on real CD32 I can now tell you that |
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26 September 2019, 10:14 | #47 | |
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Quote:
Got latest version of Beast 3 (1.6) and Tumble (2.6) Both work perfectly on real CD32 with Competition Pro & KTRL32. My single-button joystick is not here atm but I'll get it eventually. For now the situation is with both CD32 joypads: - real CD32: Beast 3, Ruff n Tumble works OK, but Superfrog doesn't (fire button pauses the game) - WinUAE: all of them work OK |
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26 September 2019, 13:13 | #48 |
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OK, I can no longer reproduce the bug with Superfrog. I ran it with and without mmu because that's the only thing that came to my mind that I messed with. Worked every time.
Don't waste time over it edit: I was using version 1.3, CD32 edition |
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