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#41 | |
HD Installer
Join Date: May 2010
Location: Hamburg/Germany
Posts: 1,073
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Quote:
And theres a real boss at the end of the level. |
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#42 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Oh, okay - thanks for the info. Killed a guy sitting in front of a monitor which led to a huge explosion. Thought that was the "Fat Guy" because that was the last guy you kill in Rick Dangerous II 1/2 (which I've played through at the weekend). So there's a real boss, interesting.
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#43 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Knowing this game pretty well now. Bombs are strong against the boss. Beating him is worth about 5k.
![]() Then leaving the screen to see the ending is worth another 330k: ![]() ![]() 415,790 It was fun to learn all the levels and having beaten it feels rewarding. This game is a lot better than it appears at first. Really well designed. |
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#44 |
Puttymoon inhabitant
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#45 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Congrats on beating the game John4p
![]() However, with so little time left I won't bother trying to better my score just to earn an extra Super League point or two. ![]() Instead I will work on graphics for my own games... |
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#46 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Thanks Lonewolf! Sorry that you're discouraged. Although it's currently to my advantage I don't like our new league points system. With games that have such insane bonus scores like this one or Parasol Stars or Pinball Fantasies (Billion Dollar Gameshow) it becomes unfair. The effort for my 415k score really isn't that superior to Chris' and eMTe's efforts that it deserves this gap in league points. But I'm sure you've already discussed this problem thoroughly.
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#47 |
Registered User
Join Date: Jul 2008
Location: UK
Age: 42
Posts: 1,794
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Very first go
5,340 |
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#48 | |
Registered User
Join Date: Jun 2008
Location: Oxfordia
Posts: 200
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Quote:
I understand the positive aspects of a points-relative-to-score system; giving players impetus to increase their game score rather than them aiming for incremental banding of scoring. However, like you it rankled with me on several occaisions. At LA it was a discussed a few years back, am guessing it had a mirror thread over here also... http://www.lemonamiga.com/forum/viewtopic.php?t=11507 |
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#49 |
Registered User
Join Date: May 2013
Location: Bratislava / Slovakia
Age: 48
Posts: 241
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10,680
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#50 | |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Quote:
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#51 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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Imho, that's more a critical issue of the game and not the scoring system.
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#52 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Yes, but there are plenty of games that have this issue.
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#53 |
Registered User
Join Date: Jun 2008
Location: Oxfordia
Posts: 200
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For me it's a question of "are we playing against each other or the game?". If we are playing against each other, which I believe is the nature of the comp, then perhaps we should have a linear rather than proportional scoring system.
The argument against is best summed up by the Olympic decathlon and heptathlon events are scored. I'm actually happy either way. |
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#54 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Good example, fully agreed. The original system was pretty much perfect. That one modified so that everyone posting a score still gets at least 1 point would be the most fair.
But with 17-18 played games in a season the scoring system probably won't make a huge difference. |
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#55 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
For the record, I have actually held back posting super high scores on the few games that I won Gold on, because I felt guilty that it would discourage other users from playing and annoy those that put in time to get scores that were pretty decent, but would have scored just 1 or 2 points if I had posted my super high score. |
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#56 |
Registered User
Join Date: Jan 2014
Location: BO/Italy
Posts: 711
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The discussion about the scoring system is interesting but actually I don't know which would be better, linear or proportional.
It seems that I'm doing pretty well in this round but I'll take just "a few" point if I don't complete the game (even being third, at the moment). 73490 Last edited by liviux76; 01 June 2017 at 15:13. |
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#57 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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I don't remember running into similar scoring problems in any game we played since the new system was established until now. I can think of a lot more than plenty games where it's more just than the old scoring system (i.e. racers or every other time based score).
Btw: It's not linear or proportional, it's a mixture of both. |
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#58 | |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Okay, looking forward to how just it'll be in the following rounds.
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#59 | |
Registered User
Join Date: Jun 2008
Location: Oxfordia
Posts: 200
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Quote:
Cpt Hindsight you are of course correct, although I used these terms because they were originally thrown (carelessly and clumsily) about when all this was first discussed and although wrong people weirdly do understand it (proportional being where your points are proportional to your score, as opposed to linear where your points are linear against the order in which you are ranked against the opposition). In general I'm content with the system, as it rewards both; A) merely taking part B) excellence .... And on occaision I'm lucky enough to fall into both camps, but mostly the former! |
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#60 |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
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Also note that the score system is 50/50 lineal and porportional.
The thing i disliked about the previous sytsem was that if you finished outside the top 12 you got zero points. |
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