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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.56% | |
Gauntlet (Arcade) | 29 | 9.06% | |
Shinobi (Arcade) | 49 | 15.31% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.94% | |
Rastan (Arcade) | 30 | 9.38% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.06% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.44% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.38% | |
Axelay (SNES) | 9 | 2.81% | |
Double Dragon (Arcade) | 14 | 4.38% | |
None - Do my own game! | 37 | 11.56% | |
Voters: 320. You may not vote on this poll |
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19 August 2019, 23:58 | #21 |
Registered User
Join Date: Jan 2010
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We had good Amiga games in Deluxe Pacman and Gauntlet 2/Garrison, so an easy choice for me is Rolling Thunder, hard to believe the Spectrum version is still the best home version, i loved it at the time and drooled over the Amiga/ST screenshots in the advert, if i only knew as a kid it played like dog poo!
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20 August 2019, 00:01 | #22 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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Wonderboy
But it's more difficult than Rygar I think. |
20 August 2019, 00:07 | #23 |
uber cool demi god
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20 August 2019, 00:08 | #24 | |
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Quote:
http://109.228.4.199/kryten.png |
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20 August 2019, 00:10 | #25 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
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No way; Rygar is probably 100 times harder...
With Wonder Boy, stage backgrounds / enemies basically repeat Don't my friend, it's absolutely abysmal |
20 August 2019, 00:16 | #26 |
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20 August 2019, 00:32 | #27 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
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Age: 41
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Wonderboy is more work because it has like 2912981984219 levels and secrets to figure out etc, but technicaly its a simpler game. No Parallax, less colors on screen, less stuff moving, it only scrolls to right (with the ocasional vertical movement that's triggered automatically by the game, not by player movement), so scrolling routine can be a lot simpler and just trash whatever has already passed by, enemy behaviour is generally simpler...
An A500 could do Wonderboy with no problems. Technically it's a very simple game to reproduce. Problem is, like I said, it has a shtiload of levels. Longplays videos of it are around 70 minutes long. Rygar is half of that. It is going to be a long and boring task to map all levels to have them intact on an Amiga port. But it's very doable. LOL. Exactly Last edited by Shatterhand; 20 August 2019 at 00:40. |
20 August 2019, 00:38 | #28 | |
Ex nihilo nihil
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Location: CH
Posts: 4,995
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Quote:
[ Show youtube player ] Wonderboy has many platforms that goes left/right, up/down, fall. Finding the bonuses/eggs/dolls and placing them (some appears only if you jump on a specific place). Changing the scroll routine when you have the skateboard or loose it, etc. Bosses are bigger also. And even if the background may repeat, the traps are different. This is what I meant by "more difficult". |
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20 August 2019, 07:13 | #29 |
Puttymoon inhabitant
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I would like to see a port of arcade Power drift and Salamander on Amiga.
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20 August 2019, 07:29 | #30 |
Registered User
Join Date: Jun 2019
Location: BNE AU
Posts: 216
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Tough one from that list!
I'd like to see wonderboy, closely followed by shinobi. |
20 August 2019, 07:31 | #31 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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I'd also say, McGeezer should do his own game.
Would be amazing to see what he could achieve on AGA being unleashed from the restraints of doing a 1:1 port, with Invent (or me? ) doing the graphics.. Show us what AGA can do, Geezer... |
20 August 2019, 08:04 | #32 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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20 August 2019, 08:16 | #33 |
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Location: Warszawa / Polska
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Are we talking only about arcade games to choose to port? Or other systems are allowed too? I think ms dos got some nice hidden gems like:
Epic Pinball Psycho Pinball Zyclunt also known as Blade Warrior Iron Blood Raptor Sideline Prehistoric 2 |
20 August 2019, 08:36 | #34 |
uber cool demi god
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20 August 2019, 09:09 | #35 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
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I voted for Final Fight.
Simply because there's no Capcom style beat em up on the Amiga, and it really lacks quality titles in this genre. I would be perfectly happy with your unique beat em up, doesn't have to be FF. Shinobi would be great, but we already have these type of games pretty well done (like Shadow Dancer). |
20 August 2019, 09:24 | #36 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,962
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I voted "do your own", but am fully aware that would involve having to somehow do graphics, sound and music assets which complicates matters quite a bit. Maybe a good mash up so you can borrow assets from existing games
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20 August 2019, 09:49 | #38 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Woah, that's butt ugly..
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20 August 2019, 09:52 | #39 | |
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Quote:
Shadow Dancer is very cool port. As for beat em up, except Golden Axe (that was imho, bellow average beat em up (even on Arcade)), there is no single good beat em up on Amiga. Amiga really needs something like: Punisher, Cadilacs and Dinsaurs, Captain Commando, Final Fight, etc... |
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20 August 2019, 10:12 | #40 |
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What about an original Amiga ECS/OCS beat'm up ?
Here mock-up of 16 colors graphics Last edited by JudasEZT; 20 August 2019 at 14:03. |
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