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#21 |
Registered User
Join Date: Jul 2016
Location: Sydney / London
Posts: 592
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Sweet!
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#22 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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build v.0.10
[ Show youtube player ] Changes from 0.9 up to 0.10 - added title - added screen after finishing level - fixed loading screen color - changed module to other one - added team mode (2 players running and shooting at the same time ) - added level end condition (kill 10 bats to finish level) - fixed showing level number (kick out debug block of code) |
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#23 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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So cool to follow the developments of this title Asman !! Great update is shaping up this game of yours !!!
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#24 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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Little update. builds from v0.11 to v0.15.
v0.11 (28.04) - added menu and menu selector v0.12 (28.04) - centering 'loading' - menu selector works. 3 functions from 9 works: start, single/team mode and exit - end level selector now works v0.13 (29.04) - added hero death animation - added collision check with hero - level end updated when hero died v0.14 (03.05) - added selectors blinking - extends level structure. level end condition in level structure - added function for level end condition. - side effect when extends level structure - level optimized. level has 20x16 but internally 32x16. So instead of mulu #20, lsl.w #5 is used. v0.15 (05.05) - added three types of bat AI. More to add. - moved enemies (bats) into level structure. - added level end music module. Furthermore I did special build based on v0.13 but with changed graphics (graphics from Koyot1222 - big thanks ). [ Show youtube player ] There is still a lot of work to do. |
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#25 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
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v 0.15 short video clip :
[ Show youtube player ] |
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#26 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Reminds me a new Homebrew I played on C64 now what is the name, I forget. It's a static screen, some zombies and bats are spawn and you shoot them with a shotgun. Cool game.
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#27 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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@nobody
10 points for Gryffindor. You mean about Guns 'N' Ghosts. |
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#28 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Yes Guns n' ghosts
[ Show youtube player ] |
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#29 |
Registered User
Join Date: Jan 2016
Location: London
Posts: 76
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where to get this from? Website is down since days.
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#30 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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...it's not finished yet. Wait before training
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#31 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
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I have been having problems with bots and spam, that's why website is down.
You can grab the recent build from that link: https://1drv.ms/u/s!Ais-SkT4TSKuiSDFf7VrJjJIe-XN |
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#32 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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#33 |
Moderator
![]() Join Date: Jun 2009
Location: France
Age: 46
Posts: 1,995
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#34 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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No problem
![]() I found also other versions from v0.01, so I attached them. You can find it in The Zone. Enjoy. If there are any questions/comments/criticism regarding anything in this game are more than welcome. Build v0.16 - fixed hero speed. - fixed platfrom detection. - fixed colission boxes for bats and hero for more friendly - fixed graphics artifacts between levels - changed loading behavior - no more reload for game and level end. Note: build v0.16 also in The Zone in package. |
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#35 |
Registered User
Join Date: Mar 2005
Location: London UK
Posts: 1,532
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Excellent Work thank you
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#36 |
Moderator
![]() Join Date: Jun 2009
Location: France
Age: 46
Posts: 1,995
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#37 | |
Registered User
Join Date: Jan 2016
Location: London
Posts: 76
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Quote:
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#38 |
Puttymoon inhabitant
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aszu, is this project abandoned?
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#39 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 995
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Any news on this?
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