31 January 2020, 18:19 | #21 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,604
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I used to write games in BASIC on the ZX spectrum, then later on i did found compilers and try to make them run faster; concept was simple and did not knew about how to move more enemies around; the most complex one was a maze game with the map stored in RAM in blocks as a "real" game and then i started a shoot'em up but at the time got lost on the design part on how to move proper enemy waves...
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31 January 2020, 18:24 | #22 |
Junior Member
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
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I helped work on the Maverick Backup Utility, mostly doing the documentation and testing etc....
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31 January 2020, 22:35 | #23 |
Registered User
Join Date: Sep 2019
Location: Leicester / England
Posts: 203
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I released quite a few freeware utilities via disk swapping, BBS's and on Aminet. Some featured on magazine coverdisks and/or in magazine reviews. I still have physical copies of the magazines I knew about at the time which reviewed or featured my software and have found several I didn't know about on archive.org.
When I got into the BBS scene and also wrote quite a few Ami-Express BBS doors and a couple of BBS intros released under Xpress and O.T.T. My only shareware utility (subsequently released as freeware when I sold up in 1996) made several hundred pounds which helped fund Amiga upgrades when I was a "poor" university student. All programs I released were written in 100% assembler, but I did a lot of prototyping of concepts and algorithms using AMOS or C. A few years ago, I spent many happy an hour with a PC and the 2-disk method reading my collection of 344 Amiga disks and converting them to ADF files. Recently, along with key backups of my source code I had made as lha archives, I have been able to find or reproduce full source code for every revision of my shareware utility which means I can build every version binary identical to the released versions from source. Having re-sourced the two cracked versions that were released, I can even produce them, though they fell for my tricks and whilst visually they were cracked, behind the scenes they were no more functional than the restricted trial versions. |
09 February 2020, 22:07 | #24 |
Puttymoon inhabitant
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My program called Joytest Written in AMOS in 1998. I still use it time to time.
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11 February 2020, 13:34 | #25 |
Zone Friend
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I wrote quite a few programs back in the day (pre-internet), I didn't consider them to be important enough to keep (I was an idiot).
More recently, I made the platform game Cornelius saves Christmas: [ Show youtube player ]. |
24 February 2020, 16:49 | #26 |
MTN/SPT
Join Date: Sep 2019
Location: Germany
Age: 53
Posts: 63
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My A3000 still has a collection of small tools, hacks, cracks and stuff I did, but it'd probably too embarrassing (and laborious) to release them... :-/
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24 February 2020, 17:10 | #27 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,438
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Apart from my Amiga Tech series on YouTube and my website, I've done a few games and utilities around 1996-2000.
They are nowhere near the same quality level as my more recent Amiga Tech stuff, but nonetheless they're all freely available on my website (source included). For those interested: http://powerprograms.nl/ |
01 March 2020, 09:20 | #28 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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I haven't much to add other than appreciation for E-Penguin and alkis21's Christmas games!
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01 March 2020, 10:54 | #29 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,859
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Just patches and little demos for ourselves. The only thing I put on Aminet was a tool who removed the borders on the icons If the OS >= 2.0 it was the first to do that others copied sometimes with credits sometimes without.
http://aminet.net/package/util/wb/NoFillNoDraw |
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