28 August 2012, 07:40 | #41 |
Amiga Lover
Join Date: Jan 2010
Location: Stockholm / Sweden
Age: 46
Posts: 612
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This stuff is great. Love this sort of info.
Maybe someone should add this to HOL? |
28 August 2012, 10:27 | #42 |
Global Moderator
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That could be done.
However I think that: 1) It is best to wait a bit to see if there are more to add 2) Then when there is a more or less exhaustive list, it would be very useful to have some volunteers to check if the effects listed are correct. Not that I don't trust everything podted here, but unless there is an official description of how the extra RAM is used, I think it is best if everything was double checked (everyone can remember things incorrectly, make legitimate mistakes etc...) |
28 August 2012, 10:59 | #43 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Paradroid 90 - graphical droid library only with 1MB.
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28 August 2012, 11:58 | #44 |
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
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Monkey Island 2 stores more of the screens in the memory if I remember correctly
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28 August 2012, 12:11 | #45 |
Puttymoon inhabitant
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Hired guns also use more RAM for save-game-to-ramdisk feature.
Doman uses it for additional sound effects. |
28 August 2012, 12:32 | #46 |
Puttymoon inhabitant
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BTW Dune II utilises extra memory for multitasking. What an advanced game for its age!
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28 August 2012, 13:41 | #47 |
Longplayer
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I seem to remember Death Mask adapting to the the configuration if memory and/or aga was available.
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28 August 2012, 14:01 | #48 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Really? Do you remember what was different? I remember that Doman used enhanced memory (for weather effects?) But game is still ugly.
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28 August 2012, 14:03 | #49 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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IIRC, Battle Isle and Historyline took advantage of more than 1MB ram and as some others posted here before, Pro Tennis Tour2/Great Courts2 and the settlers did as well. Maybe every Blue Byte game did?
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28 August 2012, 15:33 | #50 | |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
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Quote:
Would be cool to see this list put to a good use. |
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30 August 2012, 21:21 | #51 |
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Location: Alicante / Spain
Posts: 151
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I remember Supers Cars I on 1mb amiga plays the opening music sample of Excalibur movie when the Magnetic Fields logo appears and that not happens on 512kb Amigas... As this is not a real enhancement I guess the game also will load data on memory for reduced loading times ¿or disk swaping?, but I can confirm this, never investigate it deeply.
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30 August 2012, 22:55 | #52 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,759
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Wizkid shows:
USING EXTRA RAM! which looks like a 5 year old drew it!! (No, not me numpty!!) The manual also states: "A 1Mbyte machine is recommended to cut down disk access and greatly improve sound effects within Wizkid." |
30 August 2012, 23:30 | #53 | |
Global Moderator
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Quote:
The strange thing is that it does not happen on two other MF games I tried, Lotus and SC II (you get the logo sound even without extra RAM). In SC I, I played one track and did not notice any other difference. You even get the crowd cheering during the track results. Might be a Winuae by-product, but I have the feeling that when the logo sound does not play, there is a slight "blip" sound. |
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31 August 2012, 01:03 | #54 |
Registered User
Join Date: Oct 2008
Location: Alicante / Spain
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Solved! Finally it seems to be some kind of bug of the original release. I've tried the original one disk version and sample plays when MF logo is show.
And now... Operation Wolf - Extra graphics with 1MB Super Hang On - The complete game data loads into ram with 1MB at the begining, while u can hear the intro magnificente intro version of "Winning run" for longer (and this is good), and after no more loading times (this is also good), and as minor enhancement (but also very nice) at the music selection you will hear each track (as they are loaded into ram) but with 512kb you only see the title song. Last edited by dirk_the_daring; 31 August 2012 at 01:22. |
31 August 2012, 01:15 | #55 |
Registered User
Join Date: Jun 2002
Location: .
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Utopia, better sound effects and/or music
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31 August 2012, 09:04 | #56 |
Senior Member
Join Date: Jan 2003
Location: Paris
Posts: 134
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I can confirm FA/18 interceptor music only plays with 1Mb machines. And it's a nice one
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02 September 2012, 18:36 | #57 |
Amiga Lover
Join Date: Jan 2010
Location: Stockholm / Sweden
Age: 46
Posts: 612
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Oil Imperium - If memory expansion is found, Oil Imperium will use it to store data and graphics to reduce loading.
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05 September 2012, 18:21 | #58 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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I thought I remembered Rocket Ranger needed extra RAM, but I just looked it up and it's a 2nd disk drive it needs!
If I remember Starglider II only plays the theme music on the title screen if you have extra RAM. Otherwise you just had to play it from the supplied cassette :/ Don't know why they didn't just make it as a mod but there you go. |
01 October 2012, 13:21 | #59 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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If First Samurai uses extra memory, maybe Second Samurai too. honestly I dont know..
Maybe Virocop too, |
10 October 2012, 10:43 | #60 |
Zone Friend
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Location: Gargore
Age: 44
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Phoenix Fighters http://hol.abime.net/1048 Utilises (if available): 68020 CPU or higher (for enhanced graphical effects and other improvements), extra memory, HD.
A-Train http://hol.abime.net/3339 Amiga release requires 1Mb ram for lo-res graphics and 1.5Mb ram for hi-res graphics. |
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