01 February 2012, 20:17 | #1 |
tomead
Join Date: Feb 2010
Location: Chichester
Age: 45
Posts: 71
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Putty Install Update
I have tried to use the old Mr larmer install for Putty and the installer doesn`t work with any of the three versions I have. Any chance Stingray or anybody else would be willing to have a look at updating the install. The versions I have are:
A600 bundle version called "Putty" Retail release "Putty" GHB Gold re-release called "Silly Putty" If one version could be supported it would be another game I have installed. Last edited by tomead; 01 February 2012 at 21:29. |
01 February 2012, 20:33 | #2 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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Recoding the Putty slave from scratch is already on my todo list as I know about the problems with the old patch.
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01 February 2012, 21:13 | #3 |
2 contact me: email only!
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Stingray: Is there any reason you don't just get the source code for the existing patches and alter them?
I personally think it's a bit disrespectful to simply wipe out Mr Larmer's work on Putty when surely you could alter his existing slave - especially so since he's dead. And those "fake" installs that are basically the generic slave I have no problem replacing, but a proper slave that needs an update is another. |
01 February 2012, 21:22 | #4 | ||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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Following your logic I should not have updated the Goal! slave either then. So far the only one complaining is you however. |
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01 February 2012, 22:27 | #5 |
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By your logic if there was a bug in a highly technical patch like SWIV, Parasol Stars or Unreal you would recode the entire thing too as "you would have to understand the patch someone else did". Isn't that what source is for?
Also why do you bother to include the source with any of your installs? Surely for other patchers it'd be just as difficult to read your source code as anyone else and so they may as well scrap it and start over. Or can you not see your double standard? Most of the time alternate versions are very easy to adapt anyway. Do what you like with Putty... |
02 February 2012, 11:51 | #6 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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Why can't StingRay create a new slave and offer it as an alternative?
Much respect to Mr larmer for the original slave but if his slave isn't working 100% then anyone else should be able to offer their version. It really pisses me off that just because one other person created the slave first means that no one else can have a go without permission or "disrespecting" the original slave creator. As long as it is an original piece of work and not using any source code from the original coders slave then I can't see why us WHDLoad registered users should have to go without a better working slave just because of bragging rights! We pay for WHDLoad and if StingRay or others are offering their service for FREE then we should embrace it. We should be working towards better slaves not who can do it first!! |
02 February 2012, 12:08 | #7 |
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Well nobody has actually mentioned any problems with the old installer, other than there are other versions of the game, and as I said above, usually (not always) it's a simple matter of testing the CRC or a particular value and applying a different patchlist. Adapting the existing code to a patchlist is very simple. It's also absolute madness to start from scratch when his patch finds some bizarre fault such as:
- bug removed which set wrong palette in level 13 Stingray would no doubt miss that bug unless playtesting the entire game. Mr Larmer has already found it! I've attached the source code. This looks a very simple one to update. If someone wanted to add CD32 button support to one of Stingray's patches, would anyone in their right mind recode the entire thing? Of course not. The source for almost all the slaves are available and so I don't see why you would waste time recreating the slave from scratch. |
03 February 2012, 07:51 | #8 | |||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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How that is double standard is beyond me but I'm sure you can explain it as usual. You can do it now, I won't touch any old installs anymore, seeing that once again instead of minding your own business you start some drama. Some things apparently just never change. Quote:
Of course I would because I have no clue what I'm doing when it comes to patching games. Last edited by StingRay; 03 February 2012 at 07:58. |
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03 February 2012, 08:58 | #9 |
Pastafarian
Join Date: Sep 2010
Location: Uppsala/Sweden
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Open Code being forked, leading to inspiration, rewritten, terrified by, changed = good and dynamic. Don't see why the original author should feel disrespectful by that, as long as he's attributed in some way. Code should be plentiful and alive, as a amiga-coder wannabe i would gladly have seen 2 different implementations of something, to learn from. More code can only be good in this small community.
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03 February 2012, 09:11 | #10 | |||
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Harry spent over 40 hours coding his patch for Unreal. I suppose you could redo that work from scratch in about 5 mins flat?
I bet you could redo all the Readysoft games in practically no time at all. I suppose the SWIV scorebar fix with interrupt trigger in the copperlist, modifications to the memory routine along with all the other fixes are another 5 minute job for you. How about the mega protected Parasol Stars? Is that another one you'd redo because you can do updates faster? Disassembling slaves to replicate their work is lame when the source is available. You are unbelievably arrogant thinking you can redo any install faster without source than with it. Quote:
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Last edited by Codetapper; 03 February 2012 at 09:17. |
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03 February 2012, 16:12 | #11 |
Registered User
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Location: Manchester
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I don't understand why StingRay is being attacked for his methodology. The OP is the person who misses out.
Software is a very personal thing. Ask 10 developers how to do something and you will get 10 different answers. So long as the required result is provided, who cares? |
03 February 2012, 16:14 | #12 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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My point exactly.
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03 February 2012, 17:02 | #13 | ||||||||
move.l #$c0ff33,throat
Join Date: Dec 2005
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- which assembler I should use - how I should format my sources - how I should comment my sources etc pp.? Since apparently only your way is the right way, anyone who's doing things differently is lame and arrogant. Nice joke. Quote:
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I would happily recode YOUR slave too, decrypting the game properly instead of including the binary. Yes, since you said I'm arrogant I guess I can act like it. I just don't get why you don't mind your own business. Instead I have to waste time replying to your nonsense here, "thanks" for that! I'm used to it. It's not the first time he did that and probably won't be the last time either. I'm sure people will appreciate that I won't update old installs because of his behaviour. |
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03 February 2012, 17:39 | #14 |
Registered User
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Location: Tours/France
Age: 52
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i really don't understand why Stingray is being attacked like this , he is doing all those installs for Free and make a lot of people happy , if a slave done by another person can't be updated or redone because it doesn't work as it should so a lot wouldn't work !...and finally whdload users wouldn't be happy no ?
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03 February 2012, 17:51 | #15 |
Lemon Curry ?
Join Date: Sep 2004
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As long as the original authors are being credited, which they are in StingRays installs, I can't see the problem either.
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03 February 2012, 18:17 | #16 |
Registered User
Join Date: Dec 2011
Location: Manchester
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I've always noted that StingRay is respectful to original authors in his work, adding credit where due.
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03 February 2012, 21:19 | #17 | ||||||
2 contact me: email only!
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I asked if there was a bug in a highly technical patch would recode the entire thing and you said:
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Either you have at least 40 hours to waste on Unreal to re-create Harry's work, or you think you can do it faster. And by your next (illogical) statement suggests you can do it faster as you don't spend time understanding their work: Quote:
Your flawed logic says that you'd spend so much time trying to understand existing source code that it's quicker to rewrite it. If you like, I can comment the Putty source code for you since Mr Larmer has used confusing (to you) labels like Load, Decrunch etc... Quote:
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03 February 2012, 21:26 | #18 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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There are 6 bug reports/issues on Mantis for Putty. This is quite a silly discussion for grown-ups. Just another pointless Codetapper vs Stingray flame war.
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03 February 2012, 21:52 | #19 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Yeah, this thread is full of pointless stuff indeed.
But none coming from Stingray anyway. |
03 February 2012, 22:01 | #20 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
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That's true, but it ends always like this.
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