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#21 |
Cheesy crust
Join Date: Nov 2008
Location: Hawk's Creek
Age: 48
Posts: 1,383
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So extended ADF and SPS dump to make an IPF would be well appreciated. Mine is dated 1990...
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#22 |
CaptainM68K-SPS France
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ok my extended ADF is zoned. It use the classic Elite system MFM format with sync $A245 like Commando and Gremlins 2.
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#23 | |
Banned
Join Date: Apr 2009
Location: France
Posts: 478
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Quote:
it works very fine...I just tested it it have all sound effects and it's complete as well I just played up to level 6...no problem also this version was fixed and works perfect on AGA I think this version should work on any Amiga |
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#24 |
CaptainM68K-SPS France
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hehehe.....
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#25 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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btw: the raw dump is fine too, so expect this to be in the next batch of games preserved
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#26 |
CaptainM68K-SPS France
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OH my god
![]() ![]() Can you tell me what is the purpose of track 70 ? it's seperated from the other tracks ![]() |
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#27 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Nice one dlfrsilver
![]() I like this conversion |
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#28 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Anyway, your version seems to be the best of all I checked, more info tomorrow morning. |
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#29 |
Cheesy crust
Join Date: Nov 2008
Location: Hawk's Creek
Age: 48
Posts: 1,383
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track 70 or cylinder 70? track 70 is a "normal" (sync: 1x$a245, 1x$4489) data track like all others (except for 00.1, which is ados).
cylinder 70 is empty. Last edited by mr.vince; 12 August 2010 at 23:56. |
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#30 |
Banned
Join Date: Apr 2009
Location: France
Posts: 478
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btw,
this Ghost'n Goblins conversion is a diamond because is a perfect 1/1 port of the real arcade machine it have less colors and less sounds due the limited capabilities of the Amiga hardware ...otherwise this port is perfect and all the code was directly ported from the real arcade I can't remember another 1/1 arcade port on the Amiga |
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#31 | |
CaptainM68K-SPS France
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Quote:
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#32 |
Cheesy crust
Join Date: Nov 2008
Location: Hawk's Creek
Age: 48
Posts: 1,383
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case closed.
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#33 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Ok, so here's what I found out. There seem to be at least 3 different versions of the game. One is the well-known broken version (SPS 31) which lacks the data for the last two levels. It needs memory at $c00000 (i.e. won't run on 512k machines) and has music but lacks several sound effects.
Then I got version from IFW, this is a plain 512k version without any sound fx/music. It also lacks the animation when you start the game and the end of level map. It is a complete version i.e. last 2 levels can be played. Dlfrsilver's version is the best, it has 2 different executables, one for 1MB machines, one for 512k. There is no music in the 512k version but it contains sound effects. The 1MB version has music+sound fx. Extended memory can be Chip or Fast, game doesn't use a fixed memory location anymore. Level data is complete as well. I also got another version from Mr.Vince which has a broken track 1 but other than that it is the same as SPS 31. Might be good to have an own thread for the Ghosts'n Goblins discussion since I think it is completely off-topic here. ![]() |
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#34 |
Banned
Join Date: Apr 2009
Location: France
Posts: 478
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btw,
Stingray: JTOD have done a ghost'n goblins crack some years ago the version still can be downloaded here http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx it's a crack based on a crack or something like that because it lacks some sound effects but JOTD claim that the game can be finished also I remember he fixed the Jump & turn bug you can check on that release that the hero can jump and turn and the hero can jump and shoot to the opposite side however on "dlfrsilver" which seems it's the best version that jump & turn not works making impossible to kill the final monsters on level 5 and 6....cause that movement is vital can you fix that bug Stingray ....on the new release? ![]() |
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#35 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Relevant posts moved from this thread to here as requested.
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#36 | |
Cheesy crust
Join Date: Nov 2008
Location: Hawk's Creek
Age: 48
Posts: 1,383
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Quote:
Dennis' version, dated 1991, seems to be what is called a running replacement... I am very sure Elite got customer complaints, noticed the bad duplication plus the fact that the game would not run on e.g. A500+. Sweet news before the weekend. Always wanted to complete this game and wanted to test the rumour of the last levels missing earlier this year, but then felt asleep before reaching level 4 (?)... But this one is worth finishing it. |
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#37 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Quote:
Also this version you only start with 2 lives and ive played a crack that starts with 1 life. |
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#38 |
Cheesy crust
Join Date: Nov 2008
Location: Hawk's Creek
Age: 48
Posts: 1,383
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I am pretty sure Stingray will sort things out in regard to a deprotected version. One of the few games that get their 100% version "done" about 20 years later.
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#39 |
Banned
Join Date: Apr 2009
Location: France
Posts: 478
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the jump&turn fix was done by JOTD...was not in the original crack....I remember he said that in a thread or in a old readme file
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#40 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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