Today, 07:35 | #81 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,213
|
Less talking, more finding a screenshot with more than 32 colors please
Here's a very simple (but accurate) color counter: https://townsean.github.io/canvas-pixel-color-counter/ |
Today, 08:24 | #82 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,977
|
Just because it uses EHB doesn’t mean you will find a screenshot with more than 32 colours at any one time, some devs used palette switching or whatever, EHB is a quick and easy mode to enable the 32 shades of the colours they already used to cast shadows etc
One screenshot will be 32 colours, another screenshot will be 32 colours with different colours being used depending on what the helicopter is flying over, it’s not like they went out to use as many colours of the 64 possible because they could, it’s just used for a good reason. As i mentioned above, the full screen flash explosion makes good use of the extra colours, lighting every object up in various shades before returning to normal. |
Today, 09:30 | #83 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,213
|
You mentioned the manual and I want to know if it is accurate or not. |
Today, 10:36 | #84 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,503
|
Premise: I have absolutely not checked how the game you are talking about behaves, so what I am about to say is exclusively a general technical digression.
EHB is a bitmap mode, which does not affect the colors of the sprites. So if for any reason the programmer had built the game to have 16 colors for the bitmap and 16 different colors for the sprites and then wanted to add shadow effects, he could easily have done it anyway by 'zeroing' the 5th bitplane, therefore without ever using the blitter on it to speed up rendering (a wasted 'empty' fetch for the bitplanes DMA, but which frees up the sprites color bank). The final result is a maximum of 48 (47..) possible colors on the screen (excluding Copper tricks). It's true, a big waste, but if the graphics set in 16 colors is already available and you don't have time and resolve to redraw everything, it's a 'low cost' effect made by the hardware. |
Today, 10:50 | #85 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,089
|
EHB games' list (Desert Strike is not in this list - omission?)
[ Show youtube player ] EHB small demo : [ Show youtube player ] |
Today, 11:47 | #86 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,213
|
|
Today, 11:47 | #87 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,213
|
Quote:
|
|
Currently Active Users Viewing This Thread: 5 (2 members and 3 guests) | |
viddi, Aardvark |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
which game made the best use of half bright mode? | donnie | Retrogaming General Discussion | 66 | 18 April 2022 15:31 |
Converting a given palette to Extra Half-Brite | roondar | Coders. General | 19 | 11 July 2020 06:33 |
Query about Extra Half-Brite (EHB) | Foebane | Amiga scene | 15 | 13 September 2015 12:18 |
How do pseudo-3D racing game engines work? | absence | Coders. General | 2 | 29 May 2010 00:05 |
[half OT] Good news! Winamp 5.0x no longer interferes with WinUAE (fullscreen)! | andreas | support.WinUAE | 2 | 22 August 2004 02:26 |
|
|