06 January 2022, 17:02 | #61 | |
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Quote:
EDIT: this polls vblank intreqr bit so there is also chance it is IPL timing related. As usual.. Not 4.9.1 requirement. Last edited by Toni Wilen; 06 January 2022 at 18:21. |
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08 January 2022, 11:01 | #62 |
Peter
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Some programs , like web browsers and so on, can use a lot of memory, I have a Amiga OS 4.1 setup with 128 MB of memory for Cyberstorm PPC board and find it restrictive. Any chance of increasing this in future versions - 256Mb or more?
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08 January 2022, 11:06 | #63 | |
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This is both CSPPC and OS4 limit. Since few years ago you can simply use Z3 Fast RAM when using latest OS 4.1 update. Also, this has nothing to do with 4.9.0/1 betas. See first post. |
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08 January 2022, 11:20 | #64 |
Bug hunter
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I'm still testing the strange (JIT related?) slowdown issue after long run since 4.9.0... but in the meanwhile I wanted to report for this 4.9.1b3 very strange blackscreen freezes on switching screen (RTG<>native issue?) after reboot or when starting/quitting native games. The whole emulator freezes and stays in a limbo with a black screen. F12 or RAMIGA+LAMIGA+CTRL don't work anymore and I have to kill WinUAE task.
It's rare and totally random but it NEVER happens with 4.4.0 doing the same wild things (I run many games, switch Multiview SCREEN<>WINDOW multiple times, open programs etc. in a loop one after another as a stability test...) and I've never seen this before. Will try using native in-a-window if this still happens, as my default cfg is native res -> fullscreen and Workbench RTG (P96) -> fullscreen borderless. |
08 January 2022, 11:59 | #65 | |
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Quote:
EDIT: use latest official beta (must be official beta) and create dump file when it hangs. Set memory and VRAM size smaller than normal to keep dump file size sane. Last edited by Toni Wilen; 08 January 2022 at 12:28. |
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08 January 2022, 12:14 | #66 |
This cat is no more
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I still happen to crash WinUAE when encountering a nasty programming error in my amiga program.
I'd say it's faithful to the non-emulated behaviour when you fucked up the memory/I/O/expansion boards so bad that you have to cycle the power to make it run again. thanks for the hard work on this superb tool. |
08 January 2022, 12:22 | #67 | |
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08 January 2022, 14:25 | #68 | |
Bug hunter
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I've set 128MB RAM+128MB VRAM. I've found a sort of reproducible procedure launching Bo Jackson Baseball from Workbench multiple times (run & quit in loop)... Consider I use fullscreen for native res when the game starts, and WB is using P96 Z3 gfx board emu... Last edited by hexaae; 08 January 2022 at 14:32. |
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08 January 2022, 14:43 | #69 | |
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Keep log window open, did it show CPU halted: <reason> and/or did window border indicators show Hx? |
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08 January 2022, 15:09 | #70 |
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Code:
... PFLUSH Unhandled JIT exception! PC=00f83626 mmu_op F518 PC=60112B50 PFLUSH mmu_op F518 PC=60112B9A PFLUSH Unhandled JIT exception! PC=00f83626 mmu_op F518 PC=60112B50 PFLUSH mmu_op F518 PC=60112B9A PFLUSH Unhandled JIT exception! PC=00f83626 mmu_op F518 PC=60112B50 PFLUSH mmu_op F518 PC=60112B9A PFLUSH Unhandled JIT exception! PC=00f83626 mmu_op F518 PC=60112B50 PFLUSH mmu_op F518 PC=60112B9A PFLUSH Unhandled JIT exception! PC=00f83626 mmu_op F518 PC=60112B50 PFLUSH mmu_op F518 PC=60112B9A PFLUSH .... EDIT: added new full logfile, running & quitting Bo Jackson Baseball multiple times 'till it started JIT exceptions on a blackscreen freeze (starting from WB RTG P96)... Last edited by hexaae; 08 January 2022 at 16:14. |
08 January 2022, 17:29 | #71 | |
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Do you get similar errors if you switch modes without JIT enabled? EDIT: what if JIT + D3D9 mode? EDIT2: does same happen if you simply switch continuously between native and RTG with END+F9? EDIT3: I can see GPU memory leak when switching modes and checking GPU memory utilization with Task manager GPU performance tab. Lets see.. FINAL EDIT: Fixed. When HDR mode was added, extra buffer creation was put inside loop when it should have been outside of it.. Last edited by Toni Wilen; 08 January 2022 at 20:52. |
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08 January 2022, 20:55 | #72 |
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https://download.abime.net/winuae/fi...nuae_4910b4.7z
https://download.abime.net/winuae/fi...ae64_4910b4.7z Beta 4: - uaegfx overlay wasn't synced with screen dragging. It still works strangely if screen with overlay is not in front screen because Picasso96 does not yet support overlay fully during screen dragging. - Reset filter button didn't reset manual filter settings. - Added IDE scsi.device disable option to misc panel list. - if number of planes changed mid scanline, whole line was drawn using planecount that was active when line started. If plane count was increased mid scanline, line was still drawn using lower plane count. If plane count was lowered, output was correct. (vAmiga test) - Fixed x86 bridgeboard (AT variants only) boot crash if optimized build. Not sure if it was compiler bug or something else but I found a way to work around it. I think this exact same bug has happened previously. - A1000 left hblank ends 3 lores pixels later than other models. Later 4.9.0 beta series introduced bugs: - If VSYNC starts after vertical wraparound (can happen in programmed modes), lines after wraparound before VSYNC was not drawn. - HCENTER (ECS Denise only) "blanking" didn't work. - Left side didn't open far enough in extreme overscan mode. - OCS Agnus + OCS Denise: last blanked line bug on top of screen was not visible if line also had bitplane enabled. - Direct 3D 11 mode shader buffer leak fixed. Caused crash after few dozens or so display mode switches. (4.9.0) |
08 January 2022, 22:01 | #73 |
Bug hunter
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Toni for President! |
08 January 2022, 22:18 | #74 |
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08 January 2022, 23:05 | #75 |
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08 January 2022, 23:08 | #76 |
Bug hunter
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b4
Marvin's Marvellous Adventure, disappeared left vertical border again... |
08 January 2022, 23:38 | #77 | |
Defendit numerus
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Quote:
If it's expected to be a quarter pixel on real AGA machines then it's correct. It's just a matter of choosing whether to also view it in Resolution:Hires mode or not.. EDIT: tested with previous WinUAE, the left border seems an half pixel and not a quarter If confirmed in real machine then in fact there is something to fix EDIT2: in theory I should remember which way is right as I also fixed some games with the same problem, but no Last edited by ross; 09 January 2022 at 00:04. |
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09 January 2022, 00:11 | #78 |
Bug hunter
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Oh, I think I never switched Display > SuperHires since I use WinUAE Nice!
Mmmh, I actually like it 1/4 as it is now, more than how it was before half pixel (too large!), eh eh eh ;D P.S. Here is my list of games (WHDLoad or not) affected with left or right border and vertical line issues still unfixed : T-Racer Overkill AGA Prime Mover Brian The Lion AGA Shadow of the Beast III Last edited by hexaae; 09 January 2022 at 00:16. |
09 January 2022, 08:42 | #79 | |
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It is EHB model A1000. Don't know if non-EHB is different. |
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09 January 2022, 10:04 | #80 |
Bug hunter
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