01 August 2021, 14:25 | #821 |
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sorry, i have read it: - Removed ROM scan expansion device result list. It is out of date and code was almost unmaintainable.
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01 August 2021, 19:44 | #822 |
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01 August 2021, 20:25 | #823 |
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Yes Toni, with version 4.3, 4.4, there are no problems.
During version 4.9b26, my configuration does not load. Crashes when loading. It comes the pink picture and end |
01 August 2021, 21:51 | #824 |
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https://download.abime.net/winuae/fi...uae_4900b27.7z
https://download.abime.net/winuae/fi...e64_4900b27.7z Chipset updates are almost done. Optimizations added. (Which might break something that wasn't previously broken) Beta 27: - Graphics glitches fixed (b26 and b25) - Some programs (for example Wings of Death) that use OCS compatible 60Hz hack didn't have working vblank interrupt. If write to VPOSW jumped to mid last line, vblank start line check was missed. - Added some optimizations (for example don't create new bitplane allocation table for current scanline if previous line had identical bitplane cycle sequence) - Added bitplane/audio DMA conflict emulation that can happen in bitplane overrun situations. In this situation no DMA transfer is done (neither BPL or audio). - Integer scale filters usually forced all scanlines to be fully redrawn, even if content didn't change. - VPOSW fake 60Hz now uses 60Hz height if refresh rate is >=55Hz and 50Hz height if less than 55Hz. Matches 1081/1084 etc CRT behavior better. - "Remove interlace artifacts" last line flickering fixed. |
01 August 2021, 23:10 | #825 |
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Still unoptimal "Remove interlace artifacts" testing Dark Seed (Ross fixed version), with flickerings...
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02 August 2021, 01:39 | #826 | |
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Quote:
It was probably a tool on the Macrosystem Deinterlace card disk that I used to adjust the number of lines. In addition to seeing where the height switch occurs, you can see what range of refresh rates your monitor can sync to. A typical 1084 might be something like 47Hz-63Hz. Maybe wider for monitors with a user-accessible vertical hold control. |
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02 August 2021, 02:44 | #827 |
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Uhm, attached 4 crashes dumps... When running Deluxe Galaga AGA after I ran other WB/games...
https://1drv.ms/u/s!ApMUGr0cuN39gf53...gPaEw?e=QCeIQ1 I can reproduce it somehow if you need and those dumps are not enough, Toni... EDIT: can't reproduce with old backup of b16... Last edited by hexaae; 02 August 2021 at 12:11. |
02 August 2021, 07:33 | #828 |
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b27, same problem
Last edited by BlackByte; 02 August 2021 at 07:46. |
02 August 2021, 17:27 | #829 |
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This is fixed in next beta. I managed to duplicate it with your config. It had nothing to do with OS 4.1 but "too many" network devices that caused buffer overflow. "Fortunately" my system also had too many and debug build detected the overflow (without it dump file would have been needed to find it). Overflow has always been there but previously it probably overflow to something that didn't cause immediate crash. And probably corrupted something else..
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02 August 2021, 17:54 | #830 |
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Expiration (Demo) by Mayhem - still glitches at cube rotation part but only with the 68000 CPU! (with 68010 it is fine)(A500 OCS/ECS QuickStart config. Beta27)
Not sure why this is happening as in WinUAE4400 was fine with 68000 CPU. => NOTE: Also while changing the CPU (on the fly) from 68000 to 68010 on the same demo but "Sepultura" star rotation part the emu just stops! (was fine on WinUAE4400) <= EDIT: Same for ... Spiritual connection by Amaze -> http://eab.abime.net/showpost.php?p=...&postcount=101 (as shown on picture)(but here it happens with 68010 too!) Last edited by amilo3438; 02 August 2021 at 19:12. |
02 August 2021, 19:49 | #831 | ||
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Quote:
Quote:
This changes blitter registers when blit is active. It does not anything too weird so I am not sure whats the real reason. But it is also possible previous "blitter active" fixes aren't anymore fully working, need to do some tests later.. |
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02 August 2021, 20:12 | #832 | |
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02 August 2021, 20:53 | #833 |
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@This is fixed in next beta. I managed to duplicate it with your config. It had nothing to do with OS 4.1 but "too many" network devices that caused buffer overflow. "Fortunately" my system also had too many and debug build detected the overflow (without it dump file would have been needed to find it). Overflow has always been there but previously it probably overflow to something that didn't cause immediate crash. And probably corrupted something else..
Thanks Toni |
03 August 2021, 00:37 | #834 | |
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So, last working fine was in beta 21 and broken from beta 22! (both demos) |
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03 August 2021, 13:56 | #835 |
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Megademo by Intuition
A500 OCS/ECS ... problem on lady part ?! (bitplane shifted?) It starts from beta20! (last fine in beta19) Stuff to Love (Intro) by Savage A500 ECS ... problem on scroller text ?! (shifted in ECS but fine in OCS?) EDIT: ECS A500 confirmed! (see post #839) It starts from beta18! (last fine in beta17) Rampage (Trackmo) by The Electronic Knights A500 OCS/ECS ... just stops before the plane part ?! It starts from beta22! (last fine in beta21) Child's Play 1 - Preview (Intro) by Silicon Ltd A500 ECS ... scroller glitches ?! It starts from beta27! (last fine in beta26) Powertrax (Musicdisk) by The Light Circle A500 OCS/ECS ... weird line appears (as shown on pic.1) ?! It starts from beta20! (last fine in beta19) Last edited by amilo3438; 04 August 2021 at 19:26. |
03 August 2021, 15:05 | #836 |
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Marvin's Marvellous Adventure (AGA)
No half-pixel left screen border in b27 (which is fine for me but once we verified it was present on real hw ). b16 still got it. Last edited by hexaae; 03 August 2021 at 15:10. |
04 August 2021, 13:45 | #837 | |
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Back to drawing board and breaking already working programs more |
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04 August 2021, 14:02 | #838 |
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04 August 2021, 18:33 | #839 | |
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04 August 2021, 19:45 | #840 | |
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I noticed with this demo the following: When on the fly changing from ECS to OCS it loses the scrolling text! Seems this happens only in the latest b26 & b27! (try more times on b26) Last edited by amilo3438; 04 August 2021 at 20:03. |
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