10 May 2021, 20:40 | #441 |
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Any idea about the programming environment?
Sprite or bobs asset tools? |
10 May 2021, 20:45 | #442 |
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Location: Italy
Posts: 84
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wow this game rock very hard
just few questions: there is something strange about alex, the shoulders and the trapezius muscle are not as convincing as the other characters, and the walk is a little skating, will the final version be like that too? Is the placement of the hud on another screen intended or is it an amiga limit? |
10 May 2021, 23:06 | #443 |
Pixelglass/Reimagine
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10 May 2021, 23:22 | #444 | |
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Quote:
I’ll let Tsak fill you in on the tools used to create the art/music. |
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30 June 2021, 13:39 | #445 |
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New Video UPDATE !!!
[ Show youtube player ] |
30 June 2021, 20:59 | #446 |
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Location: Avellino, Italy
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Can't wait. Good work!
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30 June 2021, 21:10 | #447 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
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Exvellent!
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01 July 2021, 10:03 | #448 |
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Marvellous! Some of these tricks are really hard to implement on these computers,
very hard to accomplish for a 50 fps based game... Is this a 25/30 fps game or a 50 fps one? Edited: I answered myself: Kamahl from sega-16 stated that: " This game runs at 25 FPS PAL and 30 FPS NTSC (one of the few Amiga games with NTSC support!). EDIT: The game runs in 16 color mode, 4 colors are changed all over the place with the color and the remaining 12 are shared between sprites and the background. That is one excellent 12 color palette. " However, game quality... chapeau! |
12 July 2021, 23:46 | #449 |
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Do you have to punch enemies in order to grab them, or can you just walk into them for a grab?
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12 July 2021, 23:52 | #450 |
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Also is it possible to sign up to some email alert when the game becomes available, so one cant miss it?
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13 July 2021, 00:47 | #451 | |
Pixelglass/Reimagine
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Location: Athens
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Quote:
You could subscribe to Pixelgass ytube I guess, if the game is released the channel will definitely release a trailer as well. Same with Facebook. Or if you want more frequent updates BitBeamCannon's youtube or Patreon. |
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16 July 2021, 19:16 | #452 | ||
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Quote:
Quote:
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16 July 2021, 21:28 | #453 | |
Pixelglass/Reimagine
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Location: Athens
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Quote:
I should also point out that it's easier said than done to have stuff like that configurable as options. The control code (and generally the whole game) is already extremely complicated and there are a ton of systems and subsystems that interact with each other in specific ways. So to do an addition like that (simple as it sounds) would require a ton of extra work. |
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16 July 2021, 23:52 | #454 | ||
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Quote:
Quote:
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17 July 2021, 01:45 | #455 | |
Pixelglass/Reimagine
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Location: Athens
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Quote:
Personally -and to be honest- I never expected such complexity from the project. I mean we could have gone for a more barebones approach with many of the systems involved and it would still be pretty acceptable for the platform. Full kudos here goes to Mike for pushing the envelope and (most of all) Alex for making this all possible. |
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17 July 2021, 09:53 | #456 | ||
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Quote:
I personally played a lot of beat 'em ups, and got very far (near the end) in majority of them, with just one credit. I don't recall I ever grabbed "wrong" person... I mean.. I probably did... but the thing with grab move, is when you throw that opponent, you are practically invincible for a short period of time, so it doesn't really matter whom you grab, as long as you immediately throw them on to the others. I know it's too late to change now, and I hope I'll get used fast, to "direction plus fire" for grabbing. I probably will. Quote:
There's nothing like it on A500. Since the engine is so powerful, I wonder if it could be used for conversion of Captain Commando, that it seems to have, similar sized sprites. |
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18 July 2021, 19:49 | #457 |
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The question is also, what does "Direction+Fire" actually mean?
If you move your character with the stick/pad and you press fire while you move - will that trigger a punch, or will that trigger a grab if youre close to an enemy? Or do you have to recenter the stick/pad before you do Fire+Direction to trigger it? How does it differentiate between an attack and a grab? Walking into enemies to trigger a grab is also a pretty elegant way to solve the problem of sprite clipping/sorting that can happen in such games. @Tsak Do you guys have Discord or an IRC channel? |
18 July 2021, 23:26 | #458 | ||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,050
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You need to press forwards and fire simultaneously to trigger the grab move (and I say 'forwards' here because it depends on where you look). If you have direction pressed already and you press fire it will punch instead, so yes, recenter (or let go) before to get the grab. This move slides the character a few pixels forwards while he has his arms extended and doesn't require to have an enemy close (in which case you'll grab nothing of course).
Also note not all playable characters have grab moves. Kim (the female character) has a different set of abilities (which makes sense since she's quite short and not as powerful). Quote:
No, not for this project. I've got Discord for other projects but all are private and used for dev only. Quote:
You most definitely will |
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19 August 2021, 18:07 | #459 |
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Location: Italy
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August public video update
for Metro Siege and Daemon Claw [ Show youtube player ] |
19 August 2021, 23:45 | #460 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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Thanks for the video
Really interesting idea are raised (movie advert, citizens, etc.). Do like that a "parc" level is planned. Green is cool |
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