10 March 2021, 20:38 | #1 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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Souverän Soccer [WIP]
Souverän Soccer
Is a Soccer game in the style Super Formation Soccer (the super Nes one) for base AGA amigas in progress; don't know more but those are WIP videos i found on Facebook and youtube, weird nobody posted it here yet... |
10 March 2021, 22:25 | #2 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,685
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looks nice.
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10 March 2021, 22:29 | #3 |
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Location: United Kingdom
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I'm impressed by the colour palate and smoothness of scroll. What happens when players/sprites start to move, is there significant slowdown?
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11 March 2021, 08:32 | #4 |
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Location: Athens , Greece
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Looks great!
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11 March 2021, 15:16 | #5 |
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Join Date: Jun 2020
Location: Coulommiers/France
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looks great.
would love to play this game soon. |
09 April 2021, 14:19 | #6 | ||
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The latest progress video is here
[ Show youtube player ] @saimon69 Thanks for posting! @lesta_smsc Quote:
@philgood1351fr Quote:
Last edited by Daytona675x; 10 April 2021 at 07:15. |
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09 April 2021, 15:22 | #7 |
Banned
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Nice one Daytona675x
...and welcome to EAB |
15 April 2021, 00:21 | #8 |
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@DamienD
Thanks @all New wip video #12 is online: https://www.youtube.com/playlist?lis...yr1OhOssiA0axW Compared to the previous videos this one starts with the logo screen to give you a better idea of where we are right now. The following has been improved since the last video:
Basic A1200, 50Hz, full low-res PAL view, more than 500 colors visible at once. Note: I used my new D520 RGB-to-HDMI converter for the frame-grabber's input this time. I forgot to turn off scanlines, make sure you turn on HD quality on youtube. |
15 April 2021, 02:09 | #9 |
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This looks very promising. Like Sensi meets Striker. Looking forward to a demo!
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16 April 2021, 12:25 | #10 |
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@Reido
Thanks! It's a bit (actually "much") too early for a public demo, I mean, there's no game yet I provided three fellow Amiga friends of mine with the latest dev build. For now it's mostly about checking for problems with different accelerator boards. |
16 April 2021, 17:15 | #11 |
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Location: Dublin/Ireland
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Keep up the good work so!
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16 April 2021, 18:27 | #12 |
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Join Date: Jan 2020
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I have A1200 Blizzard IV 030 if you need beta-testing.
I would also be glad to beta-test this game in general. Just send me a pm if it is of any interest. GFX looking great so far. Let's hope this will turn into a full, nice game Could be a Sensible Soccer beater, but it is a long way. |
17 April 2021, 10:24 | #13 |
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@Reido
Will try @nikosidis I didn't forget your help and support on Tower57 for AROS, so thanks for your offer, I'll get back to you for sure And yes, it's still a long way! |
18 April 2021, 13:23 | #14 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,685
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Looks good, hopefully you woun't forget OS4, will both both of them when released.
Another option would be to make this system friendly enough? |
18 April 2021, 17:21 | #15 |
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@utri007
Actually I don't care about OS4 or the other NG variants for this game. This time it's about AGA 020 hardware banging fun. If it works with RunInUAE, fine, if not, bad luck. I'll just take care that it works with all 68k accelerators for which I get testers for, and WinUAE @all Technical note: when testing the game on a Blizzard 1230 IV and a TF030, I got eventual screen corruption as you'd eventually get when triggering COPJMP1 when the blitter is active. The blitter was eventually active indeed, however, for copper-list switching I only rewrite COP1LC. The workaround was to switch off blitter DMA at the very end of the copper-list. I'm not too much into hardware bugs and don't know if this is a well known issue, maybe that info is useful for others. Last edited by Daytona675x; 19 April 2021 at 14:10. |
22 April 2021, 08:54 | #16 |
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New progress video #13
https://www.youtube.com/playlist?lis...yr1OhOssiA0axW Compared to the previous video there's now a nice state transition from the menu to the grass-playfield and back. For simplicity and because there aren't too many decent options considering the playfield's very complex and large copperlist and sprite limitations, I ended up with a classic horizontal curtain using DIWSTRT, DIWSTOP and DIWHIGH. That way I dont have to mess with the copperlist at all. And while watching that you can also witness the very short loading times I promised: after the first "match" the heavy precalculation results are cached and further matches can start in very short time. For now it has been successfully tested on stock A1200, different ACA 030 variants, Blizzard 1230 IV and a CD32 with Terrible Fire 330. However at the moment it freezes Márton's Apollo 1260, still investigating this issue using highly sophisticated $dff180 debugging techniques Thanks to Fondriesete, Miguel, Niko, Tony and Márton for testing! |
22 April 2021, 10:08 | #17 |
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That's very nice progress m8!
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22 April 2021, 10:41 | #18 |
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Thanks for doing this Daytona675x. Very exited about it
Amazing tech.. and huge potential to be something great. |
22 April 2021, 10:59 | #19 |
I Identify as an Ewok
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Location: North Lincolnshire
Age: 45
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Looks very impressive. Maybe rename it to 'European Super League Soccer'
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22 April 2021, 16:54 | #20 |
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Location: Poland
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The game you're basing it on looks like Taito World Cup with the perspective of Striker. Interesting concept
The playfield is really smooth too. |
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