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#161 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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GFX is little currupted. https://ibb.co/JmQX7T5
The game runs fast so that is nice ![]() A1200 Blizz IV 030. |
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#162 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
It looks like it is something 68030 related. I'm not going to worry too much about it now as the target is 68020 stock AGA. |
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#163 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Mcgeezer: This is without the accellerator card. Stock A1200. Not enough RAM?
https://imgshare.io/image/NA9rLj |
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#164 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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Very nice effort. As always, Graeme...
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#165 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I had a quick look over my lunch break - an absolutely stupid bug when sprites are destroyed.
I've uploaded another ADF which should work on Amiga's with fast cards. Not sure why a stock Amiga isn't working as it isn't using a huge amount of ram....will look into it. Geezer |
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#166 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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#167 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 273
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Vaguely on topic, I was playing the 3 player cab on Saturday, they have it at the Arcade Club in Leeds
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#168 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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[ Show youtube player ]
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#169 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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#170 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Sluggish, like a wet sponge.
Nah, only kidding, just can't resist an opportunity to get an Airplane reference in! Handles really well, turning is very responsive. Top work! |
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#171 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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I also like the handling of the car. The game will be great
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#172 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Lovely little update this one as I've had some good hours over the weekend.
Worked a lot on the track collision stuff and the chopper has made an appearing. GET TO THE CHOPPERRRRRR!! ![]() [ Show youtube player ] Geezer |
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#173 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Now it is really starting to shape up
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#174 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Excellent progress and love the Predator reference
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#175 |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,157
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Looking awesome - and fast, too! Nice work!
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#176 |
Registered User
Join Date: Aug 2020
Location: Italy
Posts: 123
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great! keep going McGezeer
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#177 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Drone capability added and sprite clipping sorted, fixed lots of bugs too.
Also do a little recap and tech dive on stuff. [ Show youtube player ] Enjoy! |
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#178 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Dev update #13 now...
Main updates are all internal - hence voice over on this one (plus I have a stotting head ache). - All scenes now included in the A1200 memory (this was difficult) - Ross' loader used to read packed race track data, this means making custom race tracks is easer. - Level configuration included in the game. Enjoy, Geezer Might release and ADF... not sure yet. [ Show youtube player ] |
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#179 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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I know what game will be a hit at my next flat party.
If there will ever be one with this Corona shit going on again... ![]() |
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#180 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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