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#361 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Quote:
They won't be of much help to anybody else, especially if you are using IFFs. add/edit: If you can use interleaved bitmaps (ILBMs), try out using the bmptoraw converter included with the solid gold source code. Which you can find on aminet. I started with this one, before creating my own batch conversion tools. ![]() Last edited by Tigerskunk; 28 November 2019 at 11:54. |
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#362 | |
Registered User
Join Date: Oct 2008
Location: Finland
Posts: 643
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Quote:
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#363 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
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Did you write it in ASM, or mixing C/C++?
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#364 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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The game is written in pure 68k asm.
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#365 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
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Did you use makefiles, cmake, or just plain scripts for building?
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#366 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Plain Mac OS scripts.
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#367 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Working on a warship type level right now...
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#368 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Fantastic gfx, mate!
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#369 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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R-Type, eat yer heart out!
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#370 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 995
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very nice.
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#371 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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So looking forward to play this game
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#372 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,993
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@Steril707 : Beautiful work ! Each time you post a new picture, the game looks better and better !
![]() Hope we will be able to play it in a really near future ![]() |
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#373 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Right now still pixeling, tweaking stuff and creating boss fights (which is much more difficult to do a good one than I thought it would be).
But I can see the light at the end of the tunnel. |
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#374 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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#375 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 302
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With this game you are doing a great job, I like the style a lot, and the fact that it works on a normal Amiga 500 is a very appreciated thing, after all it is the most popular model. I can't wait to try it live on my Amiga. Keep it up!
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#376 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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@Steril707
I'm also looking forward to this, I believe it's gonna be one of the best releases! I'd rather you take your time with this and get the gameplay balance right rather than rushing it, I really think it's gonna be a very special shooter! |
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#377 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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I will be on Amiga Bills twitch stream next weeks Sunday, February 2nd.
Will be showing off all six levels of Inviyya there, talk a bit about development etc. And you will be able to download a demo of part of the first level to try out if this game is shit or not.. ![]() Looking forward seeing you guys in the twitch chat.. ![]() |
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#378 |
Puttymoon inhabitant
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Wow! I will be there!
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#379 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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That'll be fun to watch!
No idea if I can actually make the stream though, so I hope it'll be available afterwards as well. |
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#380 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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just awesome, I will be here for sure !
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