20 December 2019, 21:00 | #81 | |
AmigaMan
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Quote:
Lets move on! |
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20 December 2019, 21:41 | #82 |
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21 December 2019, 17:57 | #83 |
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21 December 2019, 18:04 | #84 |
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21 December 2019, 18:09 | #85 | |
Banned
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Quote:
It's only a 30KB text file, samo79 could have just attached to his post |
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21 December 2019, 19:23 | #86 |
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21 December 2019, 19:26 | #87 |
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21 December 2019, 22:13 | #88 | |
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Quote:
I think I found that bug by change. I tried to reproduce it on my OS 3.1.4 installation and managed to trigger a crash on the IDE settings window. I was related to the "bubble" help and perhaps is the reason for you grimreaper on AOS 4.1. I fixed that. |
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21 December 2019, 23:46 | #89 | |
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Quote:
Then, looking forward for the next update to test :-) |
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28 December 2019, 13:56 | #90 |
AmigaMan
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new version in the usual place. Trying right now.
Thanks again! |
28 December 2019, 14:58 | #91 | |
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I may quote sven:
Quote:
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23 January 2020, 19:14 | #92 |
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Ive tried the new amiblitz3 with excitment but its guruing every time I try running some exisiting code at exactly the same place
Statement display{} SHARED coords(),animframe,mapbits(),map(),mapread(),collmap(),player(),moved,monsterattack Use BitMap 2 End Cls Blit 23,51,0 : Blit 24,51,75 If I leave the end statement here it completes sucessfully, if I put the end statement after the cls It gurus.....every single time - Code was originally developed in amiblitz2 btw |
23 January 2020, 20:40 | #93 |
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Turns out it was Set Int 5 thats causing the guru
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24 January 2020, 10:41 | #94 |
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SetInt 5 in itself shouldn't cause the guru, but what's likely happening is that Cls isn't completing its action in time to allow the vertical blank interrupt to work properly. I've had to work around issues with Cls (and other large fill commands like BoxF), where they wouldn't complete execution in time for the next operation on the bitmap. Normally Blitz waits for the blitter to be finished automatically before moving onto the next graphical job, but this doesn't appear to be the case for Cls, BoxF and similar commands.
Without knowing what you're running in the interrupt, it's impossible to tell, but that's my suspicion anyway. |
24 January 2020, 14:43 | #95 | |
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Quote:
Hi there Daedalus, the only thing running in my interupt was a sprite update for the mouse pointer |
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24 January 2020, 16:27 | #96 |
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Yeah, I expect there's some sort of issue with context getting lost because the Cls hasn't finished before the next interrupt is called. In theory the sprites shouldn't really care about what the blitter's doing, but I don't know what the commands are doing internally - maybe there's something going on there that's changed things.
You could rule out the Int 5 thing by commenting out the Cls (obviously ending up with corruption), and if that works fine maybe an alternative method of erasing could be used - queued blits restoring from another "clean" bitmap, for example. |
28 January 2020, 19:59 | #97 |
AmigaMan
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A suggestion:
I would like to can move the current line (or selected block of línes) up or down without the need to cut and paste. Can be factible? |
28 January 2020, 22:32 | #98 |
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Should be easy to implement as I could just swap the current line with the other one.
I recently noticed that feature in VSCode when I saw the current sourceline moving upwards. Now I am not sure if I did that kind of source changes without even knowing it :-( Gesendet von iPad mit Tapatalk |
28 January 2020, 23:15 | #99 |
AmigaMan
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yes. I use that feature in vscode ver y often and really love it.
That and the multiple words edit are nice. |
28 January 2020, 23:20 | #100 |
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You can already sort of do that with single lines using the delete and undelete line functions. I do it the whole time - simply delete the line you're on (RAmiga-D), move to where you want it and undelete the line (RAmiga-U). It has the added bonus that you can undelete multiple times, so I often do it to replicate the current line in several places. It's practically muscle-memory for me now to duplicate a line, RAmiga-D, RAmiga-U, RAmiga-U. Much faster than copying and pasting.
And as a bonus, the undelete buffer is independent from the clipboard so you can hold two separate lines and paste both separately wherever you want. |
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