21 May 2017, 14:48 | #41 | |
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Copy the .chip and .card files to where you store the aros 'rom' and invoke it like this: Code:
arosbootstrap ROM aros.hunk cybervision.card s3trio64.chip |
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21 May 2017, 15:55 | #42 | |
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I see Devs/ Libs/ and aros-ext.bin, aros-rom.bin, aros.hunk.gz, AROSBootstrap, SetPatchAROS in there. Ok so I have this installed on WinUAE right now so I'm just putting the AROS Rom and extended rom in the WinUAE options, where do I call this from first line of startup-sequence? Can I just do this for any AmigaOS libraries like pci.library, Voodoo.card Voodoo.chip? |
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21 May 2017, 16:04 | #43 |
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How to get AROS to load the .card and .chip at load time when using (equivalent of) physical ROM's i do not know, ask Wawa.
I'm using a real 4000. As for the Voodoo, AROS has its own driver support for PCI and Mediator (if its functional i do not know), dont expect this to work for any random hardware drivers. AROS has specific support for handling P96 graphics drivers which is why this works out of the box with my CV64. |
21 May 2017, 17:03 | #44 |
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In answer to a question I asked, I threw powerpc.library and the other stuff on there and tried to run a basic WarpOS command:
Not that I expect anything else to work but it didn't, like CyberPi. WarpRace seems to be running, really slowly but running: Voxelspace runs in a window, ignore the Hz, it's actually pretty smooth: Last edited by grelbfarlk; 21 May 2017 at 17:37. |
23 May 2017, 03:36 | #45 | |
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I tried Arosbootstrap with Picolo.card and the Cirruslogic 542x.chip then tried with PIV (this is all still in WinUAE) and it still didn't work. |
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23 May 2017, 08:40 | #46 |
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I dont have a Cirrus Logic based card at hand so i cannot confirm that it does.
But why are you loading the Picollo.card and Cirruslogic 542x.chip when you have a PIV? Neither of those belongs to the PIV obviously. Load PicassoIV.card and CirrusGD5446.chip..... |
23 May 2017, 12:59 | #47 |
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I was just trying this in WinUAE first. I just wanted to get some of the sausage making out of the way before I tried it on a real Amiga, which has a Piccolo.
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23 May 2017, 13:40 | #48 |
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23 May 2017, 13:55 | #49 |
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you are, kind of, doing things too complicated, seems to me.
to run aros under uae or on an amiga you basically only need to follow the instructions i posted above. you dont need to install aros or anything. if you want to use your zorro rtg card you need to append the corresponding driver files to arosbootstrap command. so in case of p4: Code:
boot/amiga/AROSBootstrap ROM boot/amiga/aros.hunk.gz boot/amiga/CirrusGD5446.chip boot/amiga/PicassoIV.card im really positively surprised that warpup and poseidon work with aros. didnt expect that, at least at this stage. means aros is much more complete and compatible, than ive even thought. |
23 May 2017, 14:38 | #50 |
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Ah yes, as for Poseidon it was just a matter of copying over the rapidroadcpusb.device file and adding a C:AddUSBHardware blablabal line in my startup sequence and it all worked as expected.
It doesn't automount Fat32 USB sticks (prolly just a missing filesystem module) but my USB trackball worked immediately. Another missing thing is that 24bit modes are not included in screenmodes so i have to run a 32bit one, still rather slow. Intuition based applications are Okay speedwise, but Zune is faaaar to slow. Once i have some more time i'll try a replace with MUI3.8, currently its MUI5(-whatever) on 68k style. |
23 May 2017, 15:05 | #51 |
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I have 24bit modes
Last edited by AMIGASYSTEM; 30 May 2017 at 20:45. |
23 May 2017, 15:10 | #52 | |||
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It doesn't automount Fat32 USB sticks (prolly just a missing filesystem module) but my USB trackball worked immediately. Quote:
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yes, zune is slow. needs improvements definitely. but it also has stuff enabled that makes it certainly slower on amiga than it needs to be, all these gradients and such. im not sure, but i think deleting zune.prefs may reset it to defaults (no skinning). |
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23 May 2017, 15:11 | #53 |
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23 May 2017, 15:27 | #54 | |
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23 May 2017, 17:03 | #55 | ||||
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Hey Wawa :-)
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As for speed, i expect a 16bit mode might actually be slower as that would still require 16->24bit pixel conversions which are definitely more expensive then copying a extra byte for every pixel. Quote:
Definitely, from watching the screen its obvious something is definitely going through weird hoops when drawing. Even on a RTG screen i can see it pixel fill items. Kind of fascinating to see how the toolkit rendering works in slowmotion :-D And Hi Olaf! Quote:
Thanks all! :-) Alas ithe FFS part i had AROS running off got invalidated and it tore down the startup-sequence with it :-/ Disksalv is running.... aaargh |
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23 May 2017, 17:16 | #56 |
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@Locutus
Hi sorry to hear regarding Scalos I do not know. I know that it worked a long time ago but then no longer. Later Scalos was ported to Aros but it depends on Zune. I did no longer test it because my own preferred desktop always was Magellan that has much more features and the big advantage of not being dependent on Zune, MUI or any other toolkit so I can change in Aros Vision between Zune and different versions of MUI by just copying files (I use 3.8 as default). You can even add ClassAct what makes many ReAction-Software working and IBrowse is working too when using MUI 3.8 (not working on Zune) |
23 May 2017, 17:19 | #57 |
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Okido, once i have my setup running again i'll give it a spin.
I just realised that at some point i booted up my OS3.9 SYS: with AROS 'ROM' + P96 drivers and it booted all the way to my Scalos desktop. A good starting point might then be to copy over my own MUI + Scalos setup and go from there..... |
23 May 2017, 17:29 | #58 |
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Last edited by AMIGASYSTEM; 30 May 2017 at 20:45. |
23 May 2017, 17:31 | #59 | |||
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23 May 2017, 19:52 | #60 | |
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btw the bug might be reproducible with p4 emu in winuae.. |
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