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#101 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#102 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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@sandruzzo
i think is more referring at those still pictures in the thread: here Not all the set but i seen the NES ones around if you need more figures; else someone with MAME need to go in the test setting of the ROM and screengrab the sprites |
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#103 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#104 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Can Someone Convert that Rygar into .iff file?
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#105 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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@sandruzzo
gif anim extract to iff in the zone Kamelito |
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#106 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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I think these .Gif are ok for try some code but for the finally ones the best are Rip Direct From the MAME...but this take a lot of work
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#107 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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I'm develop it, but some helps with gfx would be great
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#108 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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#109 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#110 |
CaptainM68K-SPS France
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hi guys, sorry for being in the back seat lately, i prepared a diploma in IT, and i got it today
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#111 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
Just a quick recap: we need: - Gfx blocks - Tiles Maps - Rygar Sprite - Enemies bobs - Collision map for background, since is all orthogonal should be easy to have |
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#112 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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I'm working here and there to set engine in place. Now working on background collision.
So far we have scrolling, bobs, sprite control, and some bugs to get rid! ![]() |
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#113 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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I will follow this thread with interest, was only looking at the arcade video of this game the other day. I guess the arcade and possibly the Sharp X68000 versions will be the best versions to rip.
[ Show youtube player ] Battle of the ports for Rygar, interesting reference. Last edited by invent; 20 March 2015 at 13:10. Reason: Forgot to add link |
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#114 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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No Graphics stuffs?
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#115 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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Dlfsilver giveme some stuff i help you to rip the gfx, where you think to rip the gfx from mame? Regards
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#116 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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Google MAME tile viewer
KAmelito |
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#117 |
CaptainM68K-SPS France
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i'm going thru mame + arcade rom code to get the tile order / frames.
I'll post tomorrow Rygar sprite sheet, and maybe the first level ![]() |
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#118 |
R.I.P Smudge 18-08-16
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
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I've just watched the longplay and I think this would make a very good conversion for the Amiga. I hope you get to finish it one day.
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#119 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#120 |
CaptainM68K-SPS France
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you're going to get them in IFF, there's no problem about this.
About tiles, it's going to be a bit more complicated, but well you'll see what to do.... |
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Thread | Thread Starter | Forum | Replies | Last Post |
rygar? | Prosonic | support.Games | 7 | 09 June 2013 14:18 |
two more that borrow heavily from Rygar & Black Tiger | NfernalNfluence | Nostalgia & memories | 5 | 30 September 2012 18:57 |
SCIENCE 451-RYGAR: same disks | mrodfr | project.TOSEC (amiga only) | 0 | 26 December 2006 15:38 |
Wordworth conversion | vertigo | support.Apps | 5 | 09 December 2003 14:46 |
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