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Old 27 May 2024, 14:18   #1
Coagulus
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Finding out free CHIP/FAST in WinUAE while game is running

Hi

Is there a way in WinUAE to show how much free CHIP and FAST (separately if possible) while running a game?

I'm debugging my game at the moment and suspect it's running out and crashing on some configurations. I've shrunk bits and it works again now but would like to know how much wriggle room I've got.

I could code a display in the game to show but but that of course makes the code bigger. Is there a way to see it in WinUAE. I tried shift F12 but couldn't see any command for this?

Cheers,
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Old 27 May 2024, 17:05   #2
losso
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If you're allocating your memory in a system-friendly fashion (i.e. AllocMem), the corresponding debugger command would be "Tm" to report memory allocations.

To get a visual gauge -- if you happen to run on OCS in a 512+512 KB memory configuration -- you could load up your game in coppenheimer.heckmeck.de and just look at the memory contents. (Shameless plug, but could be helpful )
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