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#1 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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I think i need your help on this one, i actually need some graphics from the game for my remake but i was unable to rip anything from the game. The sprites are stored in ST Mode sometimes up to 8 bitplanes, well i tried for like 5hours but i could not get them to look right, maybe someone has more luck.
Thanks! |
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#2 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Put a save state in the zone and I will have a look at it
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#3 |
Banned
Join Date: Oct 2004
Location: ...
Age: 46
Posts: 3,313
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An uncompressed save state that is.
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#4 |
Moderator
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if you meant something like this then i will have a deeper look at the game...
![]() well i think the problem is that you never used the skip mode before... try it again and you may get the same results... ![]() btw: AGA games are harder to rip because the hardware use many other techs to display graphics...please prefer OCS/ECS games...sometimes there are no differents between ECS/AGA games...mostly... |
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#5 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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yeah but if you compare burntime ecs to aga version you will notice the difference
![]() i have put a savestate in the zone try: Off 353454 Siz: X288 Y32 for the items Off 2722504 Siz: X144 Y259 for the animations Off 121527 Siz: X720 Y551 for the faces The Tiles are not the Problem, those can be found here: 799568 X32 Y 32 Bit 8 PalA 1044 Mode ST, Skip P 16 so i do know the skip modes as well, used them very often in some of my rips ![]() let me know if you could rip those things Thanks a lot! Last edited by maVado; 23 September 2005 at 23:42. |
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#6 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Managed to get a few smal sprites/icons with the right pallete,found the other sprites in AM mode x=288 with 1 bitplane,but it looks like there is a mask cos it shows 9 images for each sprite which would mean 9 bitplanes so one has to be a mask IMO.Couldn`t get the other bitplanes to line up right,
Last edited by gifgit; 15 March 2006 at 13:24. |
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#7 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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so you had no luck either
![]() well i have found an HDF file, and i did a test with gfxrip and it looks like the sprites are stored somehow in the file. Im still to dumb *lol* to setup my own virtual amiga in winuae, when i provide the file would someone be able to mount the hardfile and check if the sprites are stored as iff/lbm or something like this? Thanks! |
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#8 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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http://www.fromheaven.de/burntime_tileset.png
took me 20 hours to capture, rip and sort out all in one 900kb file ![]() For the sprites i managed to extract the files from the HDF file or the ADFs, now i have a 800kb file called "Burntime" which contains the sprites, does anyone have an idea how i can unpack/decrunch this file ? any help greatly appreciated! |
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#9 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Killer!!
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#10 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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nice
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#11 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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Hey guys,
sorry for digging up this thread but I lost all of my data including backups to a fire. If someone still has that Burntime tiles sheet (formerly uploaded to http://www.fromheaven.de/burntime_tileset.png ) and / or Rips from Gods please PM me! Thanks! ![]() |
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