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#1 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Blood Amiga Port released
![]() Fire up your 68060 accelerators, get your pitchforks, because the first (but not the last) release of Monolith's 1997 FPS Blood is now available on Aminet: http://aminet.net/package/game/shoot/nblood Previous discussion / development thread: http://eab.abime.net/showthread.php?t=107450 I won't link any of the old videos as the performance has improved a lot since, and hopefully this trend will continue. |
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#2 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,681
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Thanks!
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#3 |
Registered User
Join Date: Oct 2007
Location: ManCave, Canada
Posts: 1,627
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awesome
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#4 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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You rock, BSzili!
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#5 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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One of the hardest but funniest games I remember from the early PC days. I can still recall all the one liners and crazy humour.
I really like these old style FPS. |
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#6 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Ahh yeah rulez so much!!! A milestone to play this one on Amiga
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#7 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,389
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Sound really bloody, congrats.
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#8 |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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is there much change to the 060 version? it looks like the 040 versions had the most change? certainly going by the date of the executables.
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#9 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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I'm not sure what you mean, the 040 and 060 executables both have the same date (2021.09.12 19:31), as I usually build them back to back. To see what's changed since the initial test version, you can check the dev thread linked in the first post.
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#10 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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I don't know this game but my 060 can be fired up that's for sure!
I really loved your Shadow Warrior work and Exhumed so I know this will be another excellent conversion. That reminds me, I still need to add some music to Exhumed, never got round to installing extra audio tracks. |
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#11 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,435
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great
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#12 | |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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Quote:
![]() What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!! ![]() |
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#13 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,681
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Blood, Shadow warrrior and exhumed all uses Ken Silverman's Build engine, wich is open sourced. So Mr. Pollock, what engines Terminator future shock and Darkfroces uses and are they open sourced?
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#14 | |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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Quote:
"A mans reach much exceed his grasp, or what are the heavens for ?" ![]() |
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#15 | |
Registered User
![]() Join Date: Jul 2010
Location: Utah, USA
Posts: 517
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Quote:
Dark Forces uses the 'Jedi' engine, from what I can find. |
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#16 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Quote:
Terminator Future shock uses a proprietary closed source engine, with no complete open source engine engine on sight. Dark Forces had the XLengine, but that project got sidetracked and fizzled out due to feature creep. LusciousXL is now working on a new reverse engineered Jedi engine called The Force Engine which focuses on accuracy. It uses some modern tech, but it could become a solid base for an Amiga port when finished. TD;DR Terminator Future Shock and Dark forces are impossible for now unless you have their source code. |
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#17 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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I tested it on WinUAE and it's perfect, even on AROS 68k it works great and I find it faster, the only problem is that the fire key remains pressed.
The problem of keyboard compatibility with AROS 68k happens with many of your portings, in some cases I solved it using the lowlevel.library of OS3, but with Blood it didn't solve. Test Video WinUAE: AfA One [ Show youtube player ] |
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#18 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,961
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#19 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Quote:
https://github.com/BSzili/jfbuild/bl...src/amilayer.c Also don't forget to copy all the files for Cryptic Passage listed in the readme, otherwise you will get missing and broken textures as you can see at the beginning of the video ![]() I can't blame them as the two games look similar on the surface. The Jedi engine has more in common with Build, e.g. they both use portal rendering, so you can do cool effects with moving sectors and walls. |
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#20 |
Puttymoon inhabitant
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Where did you guys get the game files needed? In Aminet readme there is a link to jonof.id.au, but does it contain all the required files? Or do I need to buy it from GOG?
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