18 March 2009, 14:02 | #1 |
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SNES emulation on 060 Amiga? ....Mechwarrior? :)
I gather there is a SNES emulator for the classic Amiga, and I wondered if anybody knew how it would perform on an 060 Voodoo3 machine like mine.
I have wanted a 3D Mech style game on the Amiga for years, and I remembered that there was a version of Mechwarrior on the SNES, so my hope is that I would be able to run that acceptably on my miggy. Does anybody know or have any suggestions? |
18 March 2009, 14:17 | #2 |
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I doubt a snes emulator will run OK , or even be usable... I remember trying a WarpOS port of zSnes (running on my 233mhz 604e with g-rex4000D+voodoo3) and it was SLOOOOOOOWWWwwwww
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18 March 2009, 14:20 | #3 |
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Have a look here Angus : http://eab.abime.net/showthread.php?t=17345
Maybe one of them is useful, but I think keropi is somehow right here |
18 March 2009, 14:35 | #4 |
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Forgeeeeeeet it!
This will not run at all. |
19 March 2009, 17:43 | #5 |
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19 March 2009, 20:12 | #6 |
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20 March 2009, 12:49 | #7 | |
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Sound advice Fred, but a lot of the fun I'd derive from the exercise would be getting it to run on my Miggy. I've got the original pc Mechwarrior running with PCTask very well, but its graphically a much less demanding game than the SNES version. Cheers. |
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20 March 2009, 16:13 | #8 |
Miggy Ate My Hamster!
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I have DreamSnes for the dreamcast and even that has some slowdown! (DC runs at 200mhz with 16mb ram!) I can't really see a snes emulator running on a miggy very well at all
I have a *real* snes so usually use that, otherwise an emulator on PC or MAC is your best bet |
20 March 2009, 16:33 | #9 |
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Yes it would be fun to see, SNES on Amiga Classic, but only at 5fps i'm afraid.
Even PowerPC at ~200Mhz range fail to do that properly it appears. 10 years ago I played SNES games at full speed in a P1 233 MMX, with Zsnes go figure. I think PC emus were perhaps better optimized from the ground up, Znes in particular was written in Assembler. |
20 March 2009, 16:37 | #10 |
Miggy Ate My Hamster!
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Yeah come to think of it, i have never understood why the extra power is needed to run emulators today that ran fine on older systems 10 years ago
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20 March 2009, 16:48 | #11 |
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20 March 2009, 17:10 | #12 | |
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or "weekend coders". Seriously, if your target audience are running their machines at 3 Ghz plus, and you're tring to emulate a 20 mhz machine I would imagine you would not be obsessive about making optimisations. What cpu did the snes use? |
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20 March 2009, 17:18 | #13 |
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20 March 2009, 17:29 | #14 |
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It's a derivative of the 6502, with 16 bit instructions.
The problem's not the CPU itself, but the otehr co processors that basically did all the work. Just like in the Amiga. |
20 March 2009, 17:36 | #15 | |
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Today we bump up the resolution because of LCD monitors, and use 2x,3x or 4x filtering to have a nice picture (as possible). We got also more accurate emulation. 10 years ago only the essential parts were emulated, and not all the games worked well, or at all. |
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20 March 2009, 21:12 | #16 |
Miggy Ate My Hamster!
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I just had another thought why old emulators need higher specs these days to run..... imagine trying to run a snes emulator under windows xp or vista on a 200mhz machine....it won't be pretty
The systems OS will immediately bump up the system requirements if it is current/new compared to an OS from over 10 years ago (win 95, 98 etc....). |
03 August 2014, 04:16 | #17 |
Moon 1969 = amiga 1985
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i played snes games at good speed on my 060 and displayed throught my cybervision 64... the only problem was the lack of sound, i should ask to the guy who did this emulator to make it opensource.
But i swear i played super mario on it without problem i don't know how much fps was displayed but i don't remember that i saw slowdown. I will look which emulator it was. |
03 August 2014, 04:34 | #18 |
Moon 1969 = amiga 1985
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ok it was snes9x,here is the link : http://www.snesemu.net/amiga.php
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03 August 2014, 08:25 | #19 |
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I remember running some SNES emulators back in the day on my 486 DX2 66Mhz PC without a video accelerator. Those emulators were primitive compared to modern ones, and to get an okay performance one had to disable the sound completely, which in turn messed up the compatibility.
I believe the only one that ran at decent speeds was NLKSNES, and it had no transparencies or sound. |
03 August 2014, 13:09 | #20 | |
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