02 February 2012, 23:20 | #1 |
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Skaut Kwatermaster
Cool little adventure game, with them graphics kinda Day of the Tentacle styled.
Original disks: http://www.ppa.pl/rodzynki/skaut-kwatermaster.html |
04 February 2012, 21:02 | #2 |
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A long time ago I sent my original version + a few icons to Jeff.
Unfortunately, to date I have not heard anything from him about it. |
27 October 2018, 12:01 | #3 |
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A WHDLoad patch for the game would be really nice, because the own HD installer only works well on small Amiga configurations.(If necessary, I can upload my original version in the zone )
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27 October 2018, 12:15 | #4 |
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Irek I remember the strange protection scheme of this game (but now I'm not sure anymore). And also that I don't have the original disks but just copies...
Maybe you could create an extended .adf. If the game runs within UAE with the extended adf, then it'll be easier to fix. And not sure I still have the data now... but with the link, yes, it's probably doable. Let me check that. |
27 October 2018, 13:44 | #5 |
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Hello Jeff, thanks for the reply.
I'm not sure now but I think the stuff from the link is not original it is a crack version. So I just uploaded the ADFs from my original with some box icons in the zone. |
27 October 2018, 17:24 | #6 |
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thanks. I confirm that there's a big difference between crack & original version (executable changes a lot, and there's a CRACK boot program). Probably not so trivial a protection.
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27 October 2018, 18:01 | #7 |
move.l #$c0ff33,throat
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Had a quick look, there are a few interesting ideas but the protection shouldn't be that hard to break as it's pretty obvious what happens and it's pretty easy to spot the (slightly modified) (PowerPacker I think) decruncher code anyway.
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27 October 2018, 21:57 | #8 |
AmigaFun040/32/50Mz
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Hello everyone is not welcome, I'm new here, but to the topic, I have this game and works perfectly on the real Amiga 1200, but you have to turn off the AGA bones, I tested two versions of this adventure game, of course broken, and the best version is for Wandted Team installation, no corrupt.
On my Apollo 040/32 / 50Mz card after adding a generic slave, the game loads in NTFS, I can not comprehend it, unless I have to sell 040 because a lot of games on it does not work |
27 October 2018, 22:09 | #9 |
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I just saw that the executable is titanics cruncher packed, twice...
It searches for DF0:, even the "hd installed" script. Can you run that? |
27 October 2018, 22:40 | #10 |
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Executable file is packed only once, but main file is crypted. Perhaps you have xpk decoder for LK Avalon games written by Mr.Larmer.
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27 October 2018, 23:02 | #11 |
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if you unpack executable, it's just 1000 bytes bigger, then unpack again, then it's 500k now
main file? which one? |
28 October 2018, 00:44 | #12 |
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Main game file. I told you this file is packed and crypted. Not packed twice. Normal Titanic Packer decruncher is added when file is decrypted. Then after decryption main file is bigger. This game was cracked by WT and used standard LK Avalon protection at track 80, something like copylock.
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28 October 2018, 09:07 | #13 |
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I apply XFDDecrunch twice on the program and it unpacks twice (possibly decrypts at the same time). Maybe not titanics twice but packed twice, definitely.
I'm just wondering why the HD version is still asking for a disk in the drive... |
28 October 2018, 11:54 | #14 | |
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Quote:
I can remember that the original version of the game had problems even on a simple 020 CPU to work properly.(I mean the HD version) @all: Does anyone know if there was an English version of the game? I'm sure there was a PC version of the game, maybe that was in two languages? |
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28 October 2018, 12:15 | #15 | |
move.l #$c0ff33,throat
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Quote:
That can't be right! I have manually decrypted and decrunched the first hunk and it contains valid C code, i.e. it's not crunched twice. |
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28 October 2018, 12:39 | #16 |
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anyway, I got the game running here (having completely skipped some problematic routine at startup & adding ram handler, it runs on kick 1.3, load/save game work 100% without swap...). Apply XFDDecrunch twice on the game, and I get the 500kb decrypted executable.
XFDDecrunch makes the decryption trivial. Another example of "cracking" a game just by using xfddecrunch (even easier was Night Shift) That doesn't look like C to me either. Rather easy to read asm code. To sum it up: expect a whdload install in a few the cracked version runs, and the original isn't that different. The hook that "cracks" the game isn't even called so I think I have skipped at the proper level. It will need some testing, though. |
28 October 2018, 12:43 | #17 | |
move.l #$c0ff33,throat
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The code in the first decrypted and decrunched hunk is definitely compiled code and not asm. XFDDecrunch doesn't recognise the file on my system, probably missing an external decrunch slave. Edit: Quote:
Last edited by StingRay; 28 October 2018 at 12:53. |
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28 October 2018, 13:13 | #18 | |
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Quote:
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28 October 2018, 14:07 | #19 |
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Hey stop lambasting me. It's not my fault if it works straight out of the box
Code:
8.RamDisk:T> xfddecrunch KwaterMaster xfdDecrunch 1.9 (09.09.1999) © 1994-99 Georg Hörmann, Dirk Stöcker Reading "KwaterMaster" (86096 bytes)... Decrunching "Titanic fake Cruncher" file... Writing "KwaterMaster" (85912 bytes)... 8.RamDisk:T> xfddecrunch KwaterMaster xfdDecrunch 1.9 (09.09.1999) © 1994-99 Georg Hörmann, Dirk Stöcker Reading "KwaterMaster" (85912 bytes)... Decrunching "Titanics Cruncher 1.2" file... Writing "KwaterMaster" (537308 bytes)... I don't give a damn about doing it myself. The wheel has already been invented. So was decryption. I'm using it now. @Stingray: interesting. I have to find which plugin is required and provide it in the install if not present. Seems that xfdmaster.library v39.15 does that natively. The link just in case http://aminet.net/package/util/pack/xfdmaster Last edited by jotd; 28 October 2018 at 14:12. |
28 October 2018, 15:05 | #20 |
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BTW I have zoned the install, can be done with original or cracked disks.
I'll publish it in a few days on whdload page, so you can test it first |
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