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Old 03 February 2018, 20:44   #12
Amiga68k
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Join Date: Oct 2017
Location: Amsterdam
Posts: 231
Quote:
Originally Posted by Toni Wilen View Post
Does http://www.winuae.net/files/b/winuae.7z select highest automatically when "default" is selected?

Refresh rate still shouldn't affect sound unless something causes vsync-like behavior.
Hah, getting there Toni!

With winuae64_3610b1:
Code:
40-087 [1170 000-000]: D3D11 init start. (1024*768) (1024*768) RTG=1 Depth=32.
40-088 [1170 000-000]: D3D11 found matching fullscreen mode. SLO=1 S=0. Default refresh rate.
40-089 [1170 000-000]: D3D11 FindClosestMatchingMode1() 148500000/2970000=50.00 SLO=1 W=1024 H=768
40-089 [1170 000-000]: D3D11 Device: Intel(R) HD Graphics 4600 [\\.\DISPLAY1] (0,0,1920,1080)
Log is also filled with the following:
Code:
43-955 [1328 000-000]: D3D11 Present 887a0001
.
.
.
43-955 [1475 000-000]: D3D11 Present 887a0001
(winuaelog_winuae64_3610b1.txt attached)

With your latest beta (renamed to winuae_3610b1):
Code:
03-783 [1135 000-000]: D3D11 init start. (1024*768) (1024*768) RTG=1 Depth=32.
03-785 [1135 000-000]: D3D11 found matching fullscreen mode. SLO=1 S=0. Default refresh rate.
03-785 [1135 000-000]: D3D11 Highest freq: 78750000/1049600=75.00 W=1024 H=768
03-787 [1135 000-000]: D3D11 FindClosestMatchingMode1() 78750000/1049600=75.03 SLO=1 W=1024 H=768
Sound frequency (pitch) and output in Fullscreen: OK.

(winuaelog_winuae_3610b1.txt attached)

Image in Fullscreen is still stretched though (it has correct Aspect-Ratio using D3D9...).
Attached Files
File Type: txt winuaelog_winuae64_3610b1.txt (58.4 KB, 220 views)
File Type: txt winuaelog_winuae_3610b1.txt (50.9 KB, 213 views)
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