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Old 16 January 2021, 10:26   #10
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Join Date: Aug 2006
Location: Italy
Posts: 98
Originally Posted by Toni Wilen View Post
Using 6888x FPU in a game feels strange, 6888x is relatively slow (68040+ is fast), normal integer math should be faster and accuracy should be more than enough for a game..
If we are talking about [ Show youtube player ] game, then flight simulators are definitely one kind of games that would benefit from using Floating Point arithmetic for accuracy, and FPU for performance. Programming would definitely be much more simple basically handling all the world coordinates using a single type.

Originally Posted by Toni Wilen View Post
Does the game (TFX?) really use 68040+ unimplemented instructions in main loop?
Maybe bad compiler?
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