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Old 19 April 2021, 15:46   #2
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Join Date: Jun 2020
Location: Druidia
Posts: 263
Very interesting to see co-routines in use on Amiga. I haven't used them myself in other projects but I've seen the concept used in games at least as far back as 1998.

What is the overhead like for yielding and continuing on the Amiga? Is the optimizer able to inline everything to such an extent that it only needs to save a partial context?
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