Quote:
Originally Posted by jotd
psygore has written some nvram lib in asm, and this time he provided the source code.
I didn't use it in CD32load because I think CD32 NVRAM is too small and there will be conflicts between games (the NVRAM is made to play one game to the end, then play another, deleting previous game data), but I'm pretty sure it's very good given the quality of Psygore prods.
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I didn't know, but anyway I need/want the code to be really minimal, so that it does only what I strictly need. Plus, I like doing things myself