Hey, the two games i proposed did something that was almost there, and i think by tweaking we can get it work at decent speed on a 500 and 1 meg RAM - not necessarily a port but also a stand alone game with same technology - and no am not bothered by huge pixels if the Drivin Force approach is used, those add appeal to the scaling
The PC version is an actual indie game made with gamemaker [2020] but asset style is simple enough to look portable somehow - i really think an A1200 could do it almost 1:1, a 500 will need tweaks
[a sad story of redemption and late pointless revenge towards perceived wrongs - Power Drift the Drama - soon on NetFlix]
Last edited by saimon69; 04 March 2021 at 19:48.
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