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Old 20 July 2021, 16:32   #1
Lyverbe
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Join Date: Sep 2007
Location: Montreal, Canada
Age: 55
Posts: 68
Captive using the Unreal Engine

I was curious to see how the Unreal Engine works. I had to pick a project so I decided to do Captive.

Map view (aka The Holamap)




Outside
Doesn't show here but water, grass and trees are animated




Inside






Encounters. I know, not too cute I only did the model of a Golly Wog.


Electric bolts




A beloved shop keeper


Droids inventory


Generators. Spinning fast as hell but it doesn't quite show on an image!


I started this project last Halloween. There are still tons of multimedia to do (encounter models and animations, sounds, wall sets, item sprites that are currently just copies of the original, etc.). Code to handle other things (all door types, dice, weapons, maps, dark areas, spinners, etc.) is all there and working. Most of the game is done but lacks a lot of multimedia.

Anyway, my main mission is done: Learn Unreal Engine coding. I don't plan to make this project go any further but wanted to share these screenshots with you guys.
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