View Single Post
Old 08 February 2021, 16:36   #69
Don_Adan
Registered User
 
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,975
Quote:
Originally Posted by Akira View Post
I don't mind hard games, but I think Gradius is just done wrong, in this aspect. Reliance on being powered up to finish a level without the chance to power up appropriately after a checkpoint means the only strategy is not to lose a single life after you passed the first checkpoint.

Games like R-Type had this more balanced, usually letting you get the minimum necessary powerups to proceed right after the checkpoint in question. This solves the problem without dumbing down the difficulty to baby levels.
This is originally arcade game port. Most arcade games was made for money. You must be killed fast and without easy restart. Of course after some time of playing and used many coins you can play some arcade games to the end without Continue.
Don_Adan is offline  
 
Page generated in 0.08254 seconds with 11 queries