Quote:
Originally Posted by Akira
I don't mind hard games, but I think Gradius is just done wrong, in this aspect. Reliance on being powered up to finish a level without the chance to power up appropriately after a checkpoint means the only strategy is not to lose a single life after you passed the first checkpoint.
Games like R-Type had this more balanced, usually letting you get the minimum necessary powerups to proceed right after the checkpoint in question. This solves the problem without dumbing down the difficulty to baby levels.
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This is originally arcade game port. Most arcade games was made for money. You must be killed fast and without easy restart. Of course after some time of playing and used many coins you can play some arcade games to the end without Continue.