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Old 14 February 2017, 08:22   #19
Havie
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Join Date: Mar 2012
Location: UK
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Quote:
Originally Posted by Anakirob View Post
16 colour version should be much faster. I recall modifying the "Monsters in the Dungeon" Blitz example to be a real-time joystick controlled game which used 4 bitplanes ( +4 bitplane background: ) and had 128 16 colour 8x8 "monsters" chasing the player with no slowdown on an A1200. Like you I was just using the regular blit command and clearing the playfield each frame so I expect you'll get similar results.
I did something similar - is this a process we all go through when learning? Although I also experimented with using bobs instread of ascii characters to create a Gauntlet like effect (worked but slow and didn't go very far).
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