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Old 05 February 2017, 19:13   #10
Havie
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Join Date: Mar 2012
Location: UK
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Tried it out on a real 1200 (030@40mhz). Pretty impressive but does slow down quite a lot when blitting the big bobs - don't see so much slow down on bullets so if your intention was to create a bullet hell engine - looks a real possibilty.

One thing i have notice through my own efforts is that winuae seems to blit faster than a real Miggy (it may be a setting I have to change in Winuae) i.e. I have a working Doodle Jump engine which seems fast enough when tested through Winuae (and I do limit processor speed etc.) but is slower on real hardware. This is where sprites v bobs comes in...

I found an interesting sprite routine a while back (might have been here?) which might be worth investigating for more speed? It's call bb2vspr and can be found on the Aminet:

http://aminet.net/package/dev/basic/BlitzLstApr98

Just download the Blitzlist and unzip.

Keep up the good work!!!

Last edited by Havie; 05 February 2017 at 19:34. Reason: Muppet typos!
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