Ripping from The Immortal
Hey everyone.
So I wanted to have a go at ripping sprites. I've always had a soft spot for The Immortal. This was the second game I bought with my own money, and while the game does have its share of design flaws, I still think it's evocative and graphically stunning -- especially for a 16-color game without (as far as I can tell) leveraging any Amiga tricks whatsoever. I decided to try and rip it.
Background tiles are going well so far. They're 4 bitplanes sized 64x32 and in ACBM. I can't seem to get a handle on the other graphics -- the animations, the panels, the font, the inventory images: I see a lot of repeated data of the appropriate size, but try as I might, I just can't bring it into focus.
What am I missing here? If we look at address $259CE in the supplied .uss, bitplane width 8x32 @ 4 bitplanes, we can see what looks like the main character and some kind of mask. How do I get rid of the mask?
Last edited by Eleas; 11 September 2019 at 22:45.
|