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Old 12 August 2022, 00:50   #128
abu_the_monkey
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Join Date: Oct 2020
Location: Bicester
Posts: 1,949
@pipper

Had a quick look at your latest version with the fix for doubleheight rendering and it seems to work just fine. I will have a more indepth look later. I have not checked how you have achieved it but I was thinking (like karlos) that maybe you could just clear the least significant bit or test and add/sub 1 if it was odd but if you have plans to rewrite the floor/ceiling render routines that's cool.

As ever awesome job
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