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Old 31 July 2022, 23:09   #73
pipper
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Join Date: Jul 2017
Location: San Jose
Posts: 657
Yes that would be a route to go, but it would basically mean translating the AB3D levels and data to AB3D2. IDK how much work that is… in terms of tools to write. We’d also loose the rather unique 12bit graphics ofAB3D1 this way. Though I’m not sure how uniquely colored the original assets really are…
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