Quote:
Originally Posted by NovaCoder
Yes I can agree, same with the original Descent and lots of other 90's DOS games. They were written to 'work' and be fast for the target hardware without any consideration given to readability or code maintenance.
I tore out a lot of hair with those ports
I think Quake was probably the first port I worked on that was actually written nicely.
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Yes, John Carmack wrote pretty neatly structured code even in his earlier games. From 3D Realms Shadow Warrior wasn't bad either, it was worked on by a different team.