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Old 18 June 2021, 12:02   #68
TroyWilkins
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Join Date: Jan 2015
Location: Melbourne, Australia
Posts: 548
Quote:
Originally Posted by trydowave View Post
is the amiga hard to program for or something? been watching clips of the crap fest strider II by tiertex. the amiga version is choppy with tiny sprites and the game gear version is the complete opposite. being its the same company how comes it so hard for them to make an amiga game with decent scrolling?

This is the case for a lot of amiga games, especially arcade ports. After u see the likes of Turrican you wonder why the amiga never had a great version of say strider?
A direct comparison of an Amiga game and a Game Gear game presents a number of problems.

The Game Gear has a much lower resolution screen. Game gear games have a resolution of 160 × 144 pixels, while most Amiga games have 320 x 200 or even more pixels.

Sprites: The Game gear has 64 8x8 sprites, while the Amiga has "only" 8 sprites. Sure, the Amiga can have the sprites multiplexed so they can be "reused" (as long as they don't occupy the same scanline), and they're larger, 16 pixels wide and up to the height of the screen. But if the programmer doesn't want to deal with multiplexing the sprites, that difference of 64 sprites vs 8 is a big one.

There is also the issue of experience with the different platforms. Someone who is very experienced with the Amiga can really make it sing and dance, but if they've never programmed the Game Gear (for example), their first game may not be as good as it could be. And it goes the opposite way - a Game Gear programmer who has never made an Amiga game will probably not understand the ways of getting the best out of the Amiga.
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