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Old 08 September 2021, 10:15   #464
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by masteries View Post
A relevant question:

Why not an Atari STE version?

STE machine demonstrates that is capable of;
see Metal Slug port running at 50 fps using giant single blitter pass sprites / bobs.

All the needed resources and high performance sprite formats are public available; assembly coded with excellent C language interface. Most of the hard work is done,


Clearly this is a commercial quality game, and more audience, means more public for the Patreon and more business
I am sure you could do an ST version technically - would it be exactly the same ? Probably not? I am not sure how some of the effects that are created with sprites and copper tricks would translate.

Will we do an ST port ? Maybe - but the goal is to finish the Amiga version first. And the modern platform releases would be the next priority after that. People are equally screaming for a Megadrive and AGA ports.

Btw the current platforms I have successfully ported Metro Siege to are:
  1. Amiga (System Takeover)
  2. Amiga (OS Friendly)
  3. Windows (Native and Steam)
  4. Mac
  5. Linux (x86 and RPI)
  6. iOS
  7. tvOS
  8. Xbox One
  9. HTML (webasm)

Some other platforms I have done partial ports, but ran out of time and didn't complete them or didn't have access to the hardware to test.

Note: It's unlikely all of the above will get a release
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