Quote:
Originally Posted by masteries
A relevant question:
Why not an Atari STE version?
STE machine demonstrates that is capable of;
see Metal Slug port running at 50 fps using giant single blitter pass sprites / bobs.
All the needed resources and high performance sprite formats are public available; assembly coded with excellent C language interface. Most of the hard work is done,
Clearly this is a commercial quality game, and more audience, means more public for the Patreon and more business
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I am sure you could do an ST version technically - would it be exactly the same ? Probably not? I am not sure how some of the effects that are created with sprites and copper tricks would translate.
Will we do an ST port ? Maybe - but the goal is to finish the Amiga version first. And the modern platform releases would be the next priority after that. People are equally screaming for a Megadrive and AGA ports.
Btw the current platforms I have successfully ported Metro Siege to are:
- Amiga (System Takeover)
- Amiga (OS Friendly)
- Windows (Native and Steam)
- Mac
- Linux (x86 and RPI)
- iOS
- tvOS
- Xbox One
- HTML (webasm)
Some other platforms I have done partial ports, but ran out of time and didn't complete them or didn't have access to the hardware to test.
Note: It's unlikely all of the above will get a release