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Old 19 June 2016, 21:30   #58
Tsak
Pixelglass/Reimagine

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Join Date: Jun 2012
Location: Athens
Posts: 754
Quote:
Originally Posted by alpine9000 View Post
I found that the harder I made the levels the more fun they were, so I kept making them harder
It's a classic game developer's trap
Tailoring the game's difficulty according to your own skill. The problem is that compared to any other normal player, you already know the level design, enemy and items placement, traps, the best solutions to any level trial and on top of that, you're (supposed) to have played each level multiple times already.
So, it's a tough call to know where to draw the line... I have found myself in that predicament many times already


Quote:
Originally Posted by alpine9000 View Post
The game is designed so you can keep banging away at a level until you complete it, then you can move on to the next one.
Oh yes, I've neglected that! It's a good failsafe actually.
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