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Old 01 October 2022, 10:59   #112
BSzili
old chunk of coal
 
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Join Date: Nov 2011
Location: Hungary
Posts: 1,289
Thanks for testing, it's good to hear it's working well on your setup!
Where it's not running that well is 32MB setups, as the additional static buffers for voxels and the increased executable size ate up too much memory. Blood's resource system doesn't use Build's cache, so running out of memory and fragmentation can be a big problem. Making voxels to use Build's cache system was fairly easy, but loading new sound samples from RFF files can still crash the game if the system memory gets eaten up. This won't be easy to rework
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